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Everything posted by xiziz
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hkabat-forum-threads Welcome to the HK/Asian BAT team room!
xiziz replied to Chris M's topic in SC4 BAT & Lot Workshop
I Shall give you Cookies and Coffie if you ever pass through my town in return for your fantastic bats ^^ -
Youve checked the latest replyes in threads youve posted in for the 4th time in an hour without anything actually changing
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I use them all the time, i funnel my sims onto the Motorways and have exits at crucial points, this to minimise the ammount of throughfare traffic the city gets, this means longer commute times for cardrivers(more people chose mass transit, which makes me money) and controled pollution, since theres more or less only carpollution on the motorways and i can easly separate them from the buildings with a greenzone. Though i also use a modified speedsetting on my roadnetwork so that sims will allways chose a longer but faster way on a better road, ie, people hate using streets sine they go so slow on them, but motorways they can travel about 6 times the distance in the same time, much like reality Then again, i hardly grid at all, even my downtowns, i only grid landmark w2w districts ^^
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Originally posted by: The boy formerly known as Evil Muzz Lol, old school night lighting still work good! The problem is the one I'm working on is mostly glass, so I'll probably neeed to figure out all these spotlighst and omnis etc... :squote> Yeah, you really have to design things that are going to use omins as such, the way ive done a lot of the tower is low poly, most of what can be seen is just "plains" textured, not filled out boxes. I renderd it in about 1 hour 10 minutes, whish i conider very good. I notised however that i will have to edit the horisontal trusses, they dont go up in the right height per arrayed peice, since i changed the size of them. il have to add or remove .5 meters from the array sequence, which is about a 2 minute job, yay. Then also i have to remove some other stuff before i make the public render(like the "SIX" text. Il probably render the walkway as a seperate lot for those who want to use it. The New terminal will however be Omni Acceptable, since its closed up and the light shouldnt leek through everywhere. BTW, there are some pics of the tower ingame in my AJ, link is in my sig for those who wants to see. EDIT: I made some changes, what version dose the public want? ive got two on the line, i corrected the errors on the trusses and should make a new render tonight, and a second tomorrow, then just comes modding and bla bla bla and all the other boring stuff like writing readmes and yada. The model is about 32k Polys, which i think is perfectly acceptable for something thats only 106m tall. the SWAP medium terminal was up above 350k, and still looked a lot crappier than this ^^ Il probably render both Version A and B, maby even uppload them both to STEX. but i do want to know which version the folks of ST would want to se released first. Well, the main difference is the walkway, im thnking tis probably easier to only have one walkway for the public, as two kinda has to be more of a pre designated pattern for it to fit in. I Also corrected the Horisontal Trusses on the tower, they were off by .5m.
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Cant remember the name of the road, but it was an old motorway in italy, not one of the toll-motorways but one of the older more or less disused motorways, anyways driving allong this motorway signed as a recomended 130kph motorway, first i hit a series of traficlights, and people running red from every direction possible and a few more. Then just a few minutes away when i had finaly crossed those nasty intersections there was a streach of about 40-50km of road with huge potholes in them... potholes so large they could probably swallow several minis and still be a hazzard for the rest of the traffc. Though the tollroads in italy are superb. We dont have very many run down motorways in Sweden, but we do have a few horrible looking motorways in Stockholm, mostly the City-Motorways then, those built through the urban area, nowadays we dig all new motorways in under the ground(like Boston did with the big dig), which is great, except in 20 years when the roads will be filled to the verge and one has to use dynamate to make a new lane...
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New to Game - Mods and Design/Layout recommendations?
xiziz replied to jimconnors's topic in SC4 Showcase
The way i find easiest appart from downloading all the official patches(including the very elusive Bat-patch) and Downloading NAM(which shoud be considerd an official patch) just browse around the STEX, anytime you want a new trainstation you come and find one, want some skyscrapers, well, download them when you want and need them. Otherwise you will end up with a pluginsfolder with a gizzilion of things in(as you will eventually anyway...) which severly slows the game down(im talking 1-2-3gb of plugins, so that takes some time to accumilate). Ah, and welcome to the wonderful world of Sim City 4(000 as i think it should have been) and even more so, welcome to the Forums. -
I coldnt be botherd editing the above post, and despite, i got something big this time, something worth making a new post for. Low quality low res image. High Res, Full Quality is availible here: And it is worth checking out Okay, so the changes ive done today: 1. Added Gutters to the top of the tower 2. Added the "SIX" text 3. Revamped the widest part of the top, looked weird before. 4. Went over the textures and made them look a bit better, including making a new texture out of 3 others for the Foundations. 5. Moved the Antenai around 6. Added the Walkways(Yes, they are cable stayed... sorta) 7. Added some Nightligts. Had enourmous problems using both Omni's and Spots so i decided to do the majority "Old School" style ^^ But im happy with the result 8. Made a coustum LOD that will hopfully do wonders during the render, my first costum LOD so well have to se how well i made it... So Tonight im going to render it... rahter, in abut an hour il start redering it. and hopefully it will be done by the morning, maby not, that last preview took ages to render. So Check out the Highres image and go to bed in wait for some ingames tomorrow(if everything works out allright)
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Volitare: Great to se that you are coming allong somewhere ^^ i just got a question while looking through so i thought id post it: Are the Fast exitramps coming in v3? and while at it, is it possible to have a "correct" line coming of a taxiway when the line isnt heading for a gate(like when its heading for a maintanance area etc), the current texture, the one with two yellow blobs i heard is only used for gates.
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Hehe, SWAP stod for Sim Wings(the old Airport Team me and Muzz and Toxicpiano were together in). I was thinking of just calling it Sim International Terminal 3 Style, and adding the airport team stuff. Though i doubt that it will be on the stex within 2 months, that Terminal Main Hall will take ages to BAT. Im gonna ask Kaji if i could use some of his interior's, that would speed up the process, since i would not have to make them all by myself from nothing(he has escalators and Chairs and such, maby even some TV/Speaker systems). But il ask as i get closer to actually needing them. Right now im Working the textures for the ATCT, i did add the text "six" and ive added some gutters to the top of the tower. i figured that the lower part of the tower wouldt need it as much as the rain can just be allowed to fall down on the ground and into the airport stordrains, but the ATC part would want to get the water away from the windows and roof. Im also gonna bat that nasty walkway thingt, but it will be mostly glass so that should be simple.
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Muzz, Thats where i got stuck too, but Kumba new some kind of workaround, by downloading readytextured Airplanes from FS2004 pages and just placing them into Gmax, then editing the textures and replacing those already on the plane with new textures. this way the planes are already UVW Mapped and ready. I never got it working though, but it should be possible to make them work, as kumba managed. Daryl, I know, though one can create them manualy too, by clicking generate index or somthing similar down the bottom of the list. Everyone, I decided to make a rough sketshy thing of the Concource that im making, prettey self explanatory picture. The Terminal will be in a similar style on the walls with a completly different roof, since its gonna be huge(the terminal hall. Atm im thinking 8x8 tiles, but might add 3 more on one of the sides to make it look nicer with the concources(gonna se how it looks with the current concources at side before, since if i can save making those extra 8x3 tiles it would save a LOT of time ^^ This is just something i did while waiting for the food to be served ^^ Now im gonna try to finish the ATCT. or get a lot closer anyway, gonna model all the last stuff and start editing the textures(in Photoshop, adding gradients and details and such).
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Thanks for the comments Paperboy15, Yoman3 and HFD. Much Apreciated. Selles: Wonderful regional shots, i think it could be really intresting to se an Transportation Map of this city, since the patterns on the roads seem highly iregular(which is organic and good).
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Yeah, but if a make them into a propfamily i could place them into a special lot and have a random skin of a certain type of aircraft(ex the Tu154). OC they would all have to be skinned and exported seperatly from Gmax, but it is possble to do and when i get some spare time im going to experiment around with the idea. The hard part is getting them to line up nicly with jetways, because i think il have to remodel the entire jetway-lots for it. And one might even have to make a custom LOD so that the jetway will show up correctly when placed close to the jet. But first im gonna finish my ATCT and my Concource/Viewingpoint and Terminal Three Main Hall.
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Hey, im back, with new skinns for the Boing 707 & DC6(4prop), Also i reskinned the Avro RJ85 again to fit the sheme of the other two jets. Daryl, while at it i fixed that tile... im actually baffled by the fact that i didnt notice it before you, as i usually do know of all of the flaws on the pictures i upload, especially for CJ's(Aj in this case). I Guess a 40 hour work-week really changes people's preception when your tierd and wasted all the time. Fukuda, Well, im hoping to move over to models at a later stage, i want to se the Saab2000, Tu154 and the A310 ingame, though they will probably feature as Props rather than automata, so that they dont replace the existing jets, as i dont know a workaround for having multiple skins for the existing jets(which would be soo great) All of these Jets are Evarin Airways, and are skinned likewise. Vanair will use a different sheme and preferably only use Saab2000's. Bedtime again now... i ended up playing around in sc4... made a "crap" city which bloomed into a metropolis that actually looked good even though i spent all of the time at the second furthest zoom just zoning away.
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Im to far north for the Euro-heatwave to hit me, but we still had some good 15c according to the wether reporter, she was also saying that it "probably" was cloudy... i was driving around town at the time and well, the rain was pouring down ^^
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What Music are you listening to right now?
xiziz replied to GingerBlokey's topic in General Off-Topic
Now: U2, Bass Trap Previous: The Poodles, Metal will stand tall(One of my music teachers from elementary school's band) Next: Dire Straights, Romeo and Juliet -
Thanks Daryl, i got it working, and just uploded 2 pictures with the new skinn into my AJ. Heres the first one. and the only one il bother posting here, since the other one is so zoomed out. As soon as the 707 & 767(the one that never sits still... visible on the old airport packs) is done i will release "Evarin Airways" onto the stex. I will then make "Vanair" with the 4prop and Bizjet.
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Well, i have something for you all, since i didnt finish enough work on Zetobesu(one of Vandos larger towns, in Pakkusena) to make a full update(most of the time went to deleting lots that were due deleted and leveling for future construction) so i have just one picture, of Zetobesus Town Centre, so i thought id post it here for now, and have a better picture in the final update in the pakkusena thread in a week or two. On the top of the picture is the main Road through the town centre, the Townsquare is in the midle of the picture with Zetobesu Train Station and the Watertower at the lower portion of the picture. Im Actually very positivly amazed by the ammount of people and cars i got into this picture, i just love the mix, not to many, but enough to make it feel livley. I Belive all Bats and Lots are availible eather from the STEX or the Japanese building thread if anyone is intrested in anyone of them.
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Daryl: Ok, i will try to do that when i get time to. Im gonna prioritise to get the next update for Sim International Airport ready and released. but for now i got a new picture of SIX ATCT. I Added some vents, changed the windowtexture and slimmed down the girders even more(to show more of the structure behind) I Also added the basic measurments, its going to sit on a 2x2 lot, touching all sides of the lot. Sorry for the dark text, but it should be readable. The Preview is a high-quality render from the west side(though al sides do look almost indentical atm.
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HFD: I think if you look real closley on the diagonals on the parks you will find that some of the lots are turned the wrong way(ie the base textures show up on the "wrong" side of the lot, so the park-green area faces the road and the peice with the same color as the road faces the parks. try turning them around, therwise its beautiful ^^ Il show you some of Evarin when i get time to snap them ^^
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video card issue - mod needed
xiziz replied to james50000000's topic in SimCity 4 General Discussion
And this is why i ALLWAYS recomend people to buy ATI-cards, since they seem to be supported allways, by ATI, since its ati adding compability, not EA Studios(Who neglect anything thats stopped bringing them loads of money...). Anyway, to fix it you will probably need to go back and install a driver from about 2-3 years ago, that should fix the problem. Thats a last resort though, check the Nvidia Control Panel(I guess nvidia also has one). the property "Alternative Pixel Centre" seems to cause graphical glitches in Sc4, but try turning them off one by one and se what ones work and which dont. -
Daryl: nice, though, did you make the lot in BAT? and seeing how you seem to have copied sc4 textures for the ground, isnt it just easier and nicer to just export the model and fix it up in LE, since its a lot less time consuming than to bat things like trees to use the existing propa Might want to darken the texture on the ATCT aswell, the control room at the top will be so bright it will look like a light ingame. Maby adding some details like Gutters and a small guard or ledge at the top of the building around the roof(to interupt the line inbetween the wall and roof) The roof-part on the Controlroom i think is a bit to thick, might be worth thinning it down a bit(looks like a 2m concrete slab ontop of the building right now. Muzzy: Yeah, thats a great idea. A Maintanance Hall would be something to add aswell, Maby Fuildepots(Im gonna try my hands on these soon enough). The firestation is more of a Emergency station though, they usually have an ambulance or two aswell. Also, i struck some problems, actually two problems with the planes. #1, the major one, here a picture, since it explains it all, i think something got screwed with the Alpha channel. The wings and Tail are well... screwed badly, also the other side of the tail is seethrough, which isnt to good. I used your Westjet as a base for this skin. Im going to do the 707 and the 4prop aswell i though, but if i get results like this its not worth even making them. Then id be better of actually bating the aircraft and texturing them. Also, as i noticed, the text on jets(Like the text "westjet" on the westjet skin) there mirrored and its unreadable on the opposite side. is there anyway around this? As it seems your models are also mirrored. /Edited some spelling mistakes
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Well... ive just kinda been around for ages. dont know if im 2
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Pilotdaryl, i found it, il try some over the weekend probably. Also im "babysitting" my sister and her entire class on saturday *sigh* gonna make sure that they dont get to drunk :/ and chase off any evil people ^^ hah! and play louder music than there doing, just to be a pain. So i dont think il get much done over the weekend. maby on sunday, but im preliminary takin that day for my journal, i want a more major update to it since its been so long since i updated it, but i will showcase some of the construction-modles there. Muzzy: So we work together once again ^^ *Yay* Are you thinking of working on anything special?
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What Music are you listening to right now?
xiziz replied to GingerBlokey's topic in General Off-Topic
Sex Machinguns - Yakiniku Party Thats a Japanese Metal-Band as you probably didnt know ^^ -
okay? il give it a try, could you link me to Vester(im guessing "DK")'s Google journal?
