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Maxis92

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    A long, long time ago...

Everything posted by Maxis92

  1. Where do I find dependency files?

    Usually, the uploader will provide links to the dependencies in their description or Read Me. However, some will just list the keywords to the dependency (like BSC Texture Mega Pack) and you must search for them yourself. All the BSC files are on SC4 Devotion, but most of the other dependencies can be easily found on STEX.
  2. Skyline Street v2

    Nice. I would love if it was transit enabled :-)
  3. TV station with Parking

    Well, it's ok :-/ 5/10.
  4. Highways

    Yep, as everyone has said, it's just the regular Maxis highway with the asphalt texture (found in STEX).
  5. The City of Murray

    This is downtown Murray, where everyone goes for their issues concerning commercial business, crime around town, personal health problems, or simply for an education. It is filled with tens and hundreds or villagers daily visiting our fine establishments. Since Murray is a relatively simple place, we have a section for high-paying industrial jobs mainly in the dirty and manufacturing sectors. This is also where our wind power source is located. Murray has earned it's name as a rust-belt town. Many of our less educated citizens work here to support their families at home. This is one of our many neighborly streets in our tiny city with many families occupying these lovely homes. Notice the typical messy traffic of your huge bustling city is absent from the picture. For now, we leave you with this aerial picture of our rusty-belt village Murray along the shores of some of the cleanest spring water this side of Sim Nation. As a matter of fact, we store gallons of it annually in our 2 water towers on the edge of town. Stay alert for updates in the coming future on our neighborly village.
  6. Those Streets

    Hello, welcome to Simtropolis! Now, I want to be sure I have things correct. Do you mean the street with the turning lane? Just go to the NAM plugin menu and re-install it. Just un-check the turning lane box.
  7. bridges

    Yep, you sure can. As long as you have land at each end of the bridge.
  8. The City of Murray

    Ok guys, here's an update! To keep up with the growth, the city of Murray approved zoning of 48 acres for more residential development. The 2 new blocks were awarded the names Hunt CT. and Del Monte PL. In addition, executives of the Piggly Wiggly grocery chain contacted the mayor's home on November 11, 2007 as they saw the Maple ave. corridor as a profitable area for them. Initially, the citizens of Murray had mixed emotions about the new market. Sim Goober, the owner of the 7-eleveen in town said it could take away some of his business, and he may be forced to take drastic measures. On November 19, 2007, the first grocery store chain to open in Murray celebrated its grand opening with a huge 10/$10 sale. You may be saying to yourself "how did this store get constructed so fast.?" Well it's a game silly! Despite the initial doubts, the people around town actually love the store as the company considers it one of their profitable locations in Sim Nation with a high customer base daily. Even Mr. Gobber said with his doubts, the store has been more of a needed compliment to his mini-mart if anything. However, not everything was peachy perfect. On November 16, 2007, after an unusual heatwave that struck the region, a Tornado Watch was issued for the evening hours and at 7 PM that evening, a tornado warning was issued for an F1 tornado that touched down and blew through the edge of town. Fortunately, the damage caused by it was minimal. However, it sure did surprise many of the folks around town. Even the resident storm chasers say it was a rare treat for them to track a torando in the dead of winter. In order for Murray to save on the energy cost for the town, the city officials approved the construction of 3 new utility plants. The first one was an incinerator. Since garbage was beginning to mount in this clean town, the city had to figure out a way to eliminate in a cost effective way. Although it's not the friendliest to the surrounding environment, it certainly serves it's purpose. The second utility was the coal power plant. It eliminated the need for wind power. However, just like it's cousn the incinerator, it definitely cost effectiev and serves its purpose. The third utility plant was the water pumping station. It eliminated the use of water towers around the city. There's currently discussion going around on whether the town should construct and operate a water treatment plant to rid the pipes of any pollution cuased by the dirty industry. Despite all of this, Murray is still maintaining a healthy income. Current population stands just above 1,000 with majority of the residents in their young adult or middle age. Lastly, with some incentives put in place, the rusty belt has seen another industrial boom and has even been granted with huge companies like Patch's Paints, Dao Chemicals, Broquard's Cement Plant, and even an Oil Refinery. So until the next update, enjoy!
  9. Density

    Many of the NDEX buildings on STEX have a density tracker for commercial, residential, and industrial zones in your city.
  10. Detroit & the Rust Belt

    Originally posted by: XSpiderman Quite an interesting topic here...I don't have much to say that hasn't already been said, but did anyone happen to read the article on Yahoo! the other day about the worst commutes? Detroit was number three-I thought it would have been number one!quote> HA! I can ask a large number of people around the world, and they would tell you how they LOVE Detroit's rush hour. The grid is nice and the traffic is relatively light (unlike other cities half our size). Now alternative transportation is another story.
  11. Show us your Skyscraper Districts!

    Yuckky (no pun intended), shrink the scrapers and dim the lights a couple notches and you'll have downtown Detroit. I dare you to put that picture on the "berate image" thread
  12. A Good Idea

    Well you can't TELL him what to make next, but if he ever does make another modd or bat (those were his only 2), you can suggest it to him.
  13. Your in game speed...

    Originally posted by: Bumdark I'm really a bit of an impatient player, always wanting results quickly, so I always Pause the game whenever I build or modify my cities in any way (adding Services, Zoning, remoddeling the terrain, etc.). Then I let 'er rip on Top Speed (what's the animal equivalent already?).quote> I play just like you. I only put it on turtle speed when I want to zoom in and feel the vibe of my city. EDIT: The animal equivalents are -Slow (Turtle) -Medium (Rhino) -Fast (Cheetah)
  14. A Good Idea

    STEX has exactly what you're talking about https://www.simtropolis.com/stex/index.cfm?id=19005 and https://www.simtropolis.com/stex/index.cfm?id=17122
  15. Q for you sim city legends!?

    Originally posted by: CKSmooth I build from the downtown out, which makes it easier to balance the appearance of the region and plan transportation better. If you start at the downtown, remember to keep the industrial hubs away from the downtown and give them fast access (mass transit, passenger rail etc,) which you'll need in the downtown anyway, and it's easier to build it while your city is young rather than later.quote> I agree, and start a tiny city before going for the huge megalopolis. All major cities started out as small village towns. However, it was something very unique about their asthetic or economic features that caused them to become big cities. Although you should plan the infrastructure while the city's young, never implement the next step until it's absolutely necessary. Take your time with it too. Don't rush the city's growth or you will encounter trouble later on in the game.
  16. By far, my favorite is I-75. It takes you all te way from the northern border of the USA to the souther border-tip.
  17. NDEX Communication HQ Pack by Superstar

    Nice job. 10/10 ;-)
  18. Detroit & the Rust Belt

    Well as a inner-city Detroiter myself, 2 things the city has on its side is an international port (possibly the best one in the world) and plenty of fresh water. As the west dries out, these people will either have pipes going from here to the desert, or tehy'll simply move back. The infrastructure for mass transit is already in place (with the grid system). However, the huge negatives are the city services. The schools are 3rd world, the bus service is mediocore at best, and the emergency department half the time doesn't even respond to your calls, and when they do, there's no hurry. Of course, your CEO's and chairmans aren't going to live in a city where these issues can't even be resolved. So they live as far away as possible, and the employers simply follow them. As for regional growth, the population has remained stagnent since the 70s. Downtown was very dense, vibrant, and centralized until the mid 70s, when the rise in crime, the construction of the RenCen and the arrival of Coleman Young happened. That's what caused the demise of our nice shopping districts and the mass abandonment of the city. The only thing I see that could save Detroit is real leadership. You see what it has done for cities like NYC and Chicago. Where the leadership will come from, I have no idea.
  19. Crime problem...

    Just ignore it. I believe there's a bug with the big Maxis lots like the Airport or the University. I'm not sure if there's any way to fix it.
  20. The City of Murray

    Originally posted by: lucky7 Hi Maxis92 and welcome to the world of CJ, as I am your first poster! As I can see you already use custom content with your res., which is great. What is the purpose of your CJ? Are you going to present us a RL (real life) area, a fiction city or something else? You made some great attempts here- just a tip from my point of view (and my CJ is fairly new here!): invent a story! Or have a character in the virtual world of simcity! Do something fictious!There are truly no boundaries to your immagination, be creative!!!! And I bet the community will surely cherish your attempts and work, believe me! Good luck with your CJ, lucky7quote> Hi lucky7. Thanks for the compliment and tips. I'm not sure what direction Murray will be headed or how it will get there, but I will say its best years are ahead of us
  21. Ok, I notice how people on here have photos without the game menu bar and city name, but I have no idea how they do it. could someone explain to me how you can take photos of your city without the game menu bar?
  22. Question About SC4 Photos

    Originally posted by: CKSmooth At the bottom left of the screen on the main toolbar by the mini-map, there is a small button shapped like a square. It minimizes the entire toolbar so it's basically invisible. Then, press Ctrl-Shift-S to pop up the photo tool, and use the space bar as usual to resize the photosize.quote> Ok, thank you very much!
  23. Originally posted by: shmohel I think it might be worth exploring. Perhaps I will try using it in a CBD to see if I can prove you wrong. Sounds like a challenge! :-)quote> Sure! that would work.
  24. Originally posted by: shmohel Originally posted by: Maxis92Actually, I saw your thread and it works very nicely for a suburb. You did a good job planning it too. However, it doesn't at all promote big cities with high density or direct-route mass transit. One plus a grid does have is better walkability so the person doesn't have to rely on the automobile. Really, you should be saving more space if you're building closely and up instead of out. quote> Absolutely! I agree 100%. The Fused Grid is certainly much better for suburban and residential areas, than a downtown commercial district. The entire point of system is to take the high points of various planning methods and "fuse" them. Therefore, it is a combination of the simple navigation, reduction of traffic in residential neighborhoods, promotion of communities/neighborliness, increase in foot traffic, reduction in asphalt (and its inherent negative enviromental effects), and an increase in green spaces. Granted not all this is applicable in SC4 since roads have no effect on ground temperature and water saturation. A properly executed system would increase walkability by having foot paths and cut throughs between the various inner roadsystem. This idea is called: filtered permeability. Simply put, vehicles are restricted from access, but pedestrians are not. This is desirable for many reasons, not the least of which is safety. So, the one point I disagree with you on is that a "strict grid" would provide greater walkability than the Fused Grid. Therefore, since the idea of the Fused Grid is to limit traffic and force it to travel on the periphery (thus being more efficient) it is not ideally suited for most downtown city areas. However, If a system were built properly utilizing public transportation, I think the system might be adaptable for commercial areas as well. Maybe not the most cost efficient for a SC CBD, but it might have its practical advantages in real world application. The problem I see is it would be very expensive because of the huge reliance upon public transportation needs. If cars are forced to a periphery, then people need great access from some other manner. Lastly, I want to make it clear that this is not my plan whatsoever. I am not an urban planner. Instead, I am simple a person interested in real estate development who did some research. This is the result of my findings. It stems from a dissertation put together by some academics and is slowly catching on in various communities. (I believe this is an area where those Canucks up there have been having great success.)quote> I see your point and again that's a good concept. However, Your setup doesn't give your sims any reason to walk around since they must got all the way back one direction and around just to get somewhere. You must have a car to get wherever you're going. And I think I've already mentioned this, but my discussion doesn't involve bedroom suburbs. I'm talking about your main central city and it's neighborhoods. You can't expect a concept like this to work in a city with 1 million + people and not have traffic issues.
  25. Originally posted by: shmohel Efficiency in terms of space saving is what we were talking about. With a grid, to get people to the places they need to get to requires more roads covering more total ground space. If you want to delve further into the idea, then I suggest you take a look at the topic regarding Fused Grids. Simply put, higher traffic routes surround less trafficked routes. SimHoTToDDy has some great pictures of the plan in action.quote> Actually, I saw your thread and it works very nicely for a suburb. You did a good job planning it too. However, it doesn't at all promote big cities with high density or direct-route mass transit. One plus a grid does have is better walkability so the person doesn't have to rely on the automobile. Really, you should be saving more space if you're building closely and up instead of out.
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