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Maxis92

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About Maxis92

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  1. Queralt Hotel

    Best building yet on STEX. Out of curiousity, did the Book-Cadillac in Detroit have anything to do with you creating this BAT (the BAT looks just like it).
  2. Commercial Won't Develop

    Also, what helps in my cities are converting all your roads to one-ways. Your commerce loves good traffic flow.
  3. Ageing population

    Originally posted by: ThomassamohT Hi everyone. Currently in school, I take a world issues class and we just finished our unit on population. During the unit we talked about the effects of an ageing population on a country and it was all very interesting. So, this weekned I was playing SimCity, and the cities is a based on a comuter town, where there are practically no jobs- only residential. Well anyway, I go to check my stats, and notice that the majority of my population is getting older and and just messing everything up. And I would hope to see more children in the city but no. Less than 1000 children are in the city, and most of the schools (there are about 7) have about no kids. The largest has a population of 13kids. So what might I do to encourage young people- I wish there ordiances for this type of thing LOL! Hhahahaha Thanks a lot! As my Wolrd Issues teacher would say, this is a Stage 5 of the DTM(Demographic Transistion Model)quote> If would be nice if we knew the population of your city. Are the job slocated in another city? Basically, the quickest/easiest way to bring young people back to your city is by creating JOBS! and plenty of them (in your employment city). When someone graduates high school or college, they want to live in a place not only with a good lifestyle, but a place where they can easily find good-paying jobs according to their skills. In turn, these people will start a family, have children, and the children will replace whoever dies off.
  4. Necessity of Highways

    Originally posted by: jdfess6 For a rather large city, in your opinion, would you say that a highway network is necessary? Or do you think public transportation works better, and easier? What are your views of this? Personally, I've never built an extremely huge city (200k is the largest), but I loooove public transportation, never had a highway system, so far.quote> Good question. No, don't think a highway system is necessary. Of course, ike you said, you must build your city with the proper infrastructure (and very extensive mass transit) like density. However, for the less dense or griddy cities, a highway system is probably necesary because it would relieve the confusion on the streets.
  5. Oppressive Police Simple Question

    Originally posted by: estevesbk Thank you all guys for the advice! :-) But the main question remains: "Does an oppressive police decreases the overall Mayor Rating? If so, you have any idea about how many pts? (5, 10, etc.) Or Sims just complain but it does not decrease? Does it decrease the Safety levels on my city indicator?"quote> Not really. I've had the same thing happen. Usually, the only thing that changes in your city is probably the police patrolling & response times (increased). Although, the sims may get annoyed by pointless harassment, it shouldn't bother your overall rating if you're doing great in every other category.
  6. Land Value goes way down at 175K+

    People usually hit demand caps when something's wrong with the infrasturcture. For the traffic problems, if you haven't already, build a highway system & turn your congested streets into one-ways. That usually breaks demand caps as well (at least for me). Cougar and the others already suggested to place as many reawrds & parks as possible, since they help boost land value Oh, and check the water pollution. That can mess up your cities as well. If it's high, plop a treatment plant & it should clear up.
  7. developing the city

    I usually do it the "realistic way". I build my city to a reasonable size. Then when traffic gets unbearable, I plan a highway system & whoever's home is in the way will be lost. The population loss rebounds nicely in no tine.
  8. MP W2W Corner Wendys

    Ah yes, I love this! IMO, it's your best fast food BAT yet. 10/10 :-)
  9. Show us your Skyscraper Districts!

    Originally posted by: blue sinjid This is a aerial shot of my downtown district hope u like it.quote> Wow, that's one of the best skylines I've seen yet! There aren't too many spacescrapers cluttering the air, the buildings aren't very repetitive & the development is nice/organized.
  10. suburbs

    The Chicago, Houston, and New York tilesets should have some nice suburban style homes.
  11. Commuting to another city

    I'm guessing the neighboring cities has the jobs your sims demand, so they commute out of town to those facilities. I assume if you bring your industrial & commercial jobs to the city, the sims will stay.
  12. Budget question

    Originally posted by: Couvs yeah I've been building very slowly, waiting until I get to a certain amount of profit before adding too many more services. I currently have one large med facility (the one up from the clinic) which covers most of my zoned areas. I also have one elementary school, one high school anb both fire & police stations (both small). there's only a few small areas around the outer edges of what I've already zoned that arent quite covered, and I have water running to everything that's outside of the ground contaminated by the farms. current monthly profit is about 3,400, and I'm pretty sure the main thing stunting further major development is the EQ cap with there being no post-secondary facilities. I'm assuming the listed maintenance cost shown on the services' icons is their max funding?[/q] Yep, that's correct. What you can do is place a College & simply lower the funding to match the attendance. This way you'll still save money & gain a higher EQ.
  13. Planning for large regions

    Originally posted by: phoenix7 I generally start in the city I want to have my CBD. That way, when it is time for my suburbs, there is lots of residential demand, which in turn creates more commercial demand.quote> Yeah, I start on the map that I plan to have as my city center, then build from its downtown (IMO, it's the most realisitc way to start a city). They say it's best to build out before you build up, but I usually build up before building out. Just make sure you have enough jobs + zone your residential areas properly & it will all fall in place. For mass transit, you should have rapid lines along main roads in& out of your employment centers, and feeder lines from the neighborhoods. Grid streets are usually the best way to make a huge Metropolis fast.
  14. Budget question

    Originally posted by: Couvs I just hit 10,000 resident population, still only a little over half of them are actually working in my commercial and industrial zones and I'm running about a 3,400 simolean profit per month. I'm still trying to keep my industrial to mostly farming but I doubt that'll happen if I plan to build up faster. I'm just wondering if I'm running enough profit to start building up multiple services (more schools, fire stations etc). I know at the least I think I need to drop a college somewhere because my sims are still mostly dumb as bricks and this town is past 50 years.quote> I suggest you just take it one step at a time. Usually placing one school, one police station, one fire station or one hospital will cost about 1,000 simoleans, so just take a look at your graphs & see which one is needed the most. Then as your tax base grow (city grows), you just gradually add on to what you have (another school, hospital, etc.).
  15. I usually try placing them in my commercial districts (or downtown areas). Sims use them during the 9-5 in some cases. I don't think it's very realisitc to put them by transit stops because most people walk there instead of drive.
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