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Dukat

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    A long, long time ago...

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About Dukat

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    Dweller
  1. Security Fence Set

    The prop is unreachable. You have to give away you email at SimPEG. Though the site doesnt even have a legal disclaimer.
  2. I see the need to add this valueable information to the official NAM readme. AFAIK it isn't there and I never knew exactly what to install.
  3. the endless-traffic-syndrome

    I think somebody mentioned, that a neighbour connection should be at least 15 tiles away from the corner. Then they will not leave into another city immediately but search for jobs after their arrival. But I did not check the links posted by ArchangelMichael, maybe they are more precise.
  4. Light Rail error?

    Don't worry. The GLR will work, no matter how uneven the terrain is, it will just look less nice. But I've never heard of a light rail station mod. The stations used are 4x1, but I do not really know any station with a size of 4x1. You need to tell more about the station/mod used.
  5. Ground Light Rail

    You would get awesome results if you connect the GLR tracks with ELR tracks. Both types are basically the same and use the same trolleys. @ mayor_brando: There is a option ingame that allows you to make sceenshots. If I rember right it is in the very bottom menu where you can set options as well. You could also use the clipboard of windows by pressing print_screen and opening paint in order to paste the picture from the clipboard into an empty picture. Finally you could use external programs such as Fraps (www.fraps.com) to make ingame screenshots.
  6. Light Rail Stations for NAM

    The tonkso GLR station got lighting. Did you install the SC4update4BAT.exe? It is in the sticky on top of the forums.
  7. custom airport

    There are 2 types of airports: functional and non-functional airports. There is a basic set with modular terminals and modular runways that function as airport for your city. Non-functional airports split into 2 sets: Terminals and runways. These are more difficult sets with much more parts and more detail. Basically some sort of Landmark. The runways provided for the difficult terminal-set can also be used to improve the simple set and vice versa. Best is to start with the simple one: https://www.simtropolis.com/stex/details.cfm?id=14024&v=1 More complex non-functional terminals: https://www.simtropolis.com/stex/index.cfm?page=1&Keyword=ace_bovenopdeberg&view=all And more complex runways: https://www.simtropolis.com/stex/index.cfm?page=1&Keyword=voltaire&view=all Finally you should browse the STEX for additional stuff and dependencies. Search for 'airport'.
  8. Sim City, Commodore 64. I used the money cheat pressing F1/F2 and plopped a complete city that didn't develope well. I kept the computer running over night and when I came back from school next noon it was all developed, trafffic jams included. The small black dots around the "R" were actually the houses in a block that could grow up to 3 stages. (small dot, medium dot, large fat dot) Thus you had a system of 3x3 blocks with the block description (R,C,I) in the center.
  9. Software or Hardware?

    Before my old mainboard broke I ran the game on hardware mode. I wanna bet, though I can't check it for obvious reasons. That was a GeForce 6800. Now I got an ATI Radeon 4850, but I get about 2 frames on hardware mode. I have to switch to software to make the game run properly on a large city tile. Any help would be appreciated.
  10. Thanks for the hint. Noticed the same letely. This should solve it even better.
  11. Tram Questions

    You can have only 1 type of trams. In this case you got multiple types of skins installed. You're using the older tram skin for GLR and a second skin. The second skin makes the blue trailers. You gotta decide which one you're using. Either the single trams or the blue one with multiple trailers.
  12. Questions

    Look into this: https://www.simtropolis.com/forum/messageview.cfm?catid=22&threadid=104975&enterthread=y
  13. DB Class 23 Steam Engine Train

    finally!
  14. At my wits end...

    Originally posted by: stoneboy0 Ok; it is becoming painfully obvious that I am only dimly aware of many of the mechanics of this game. I'm trying to understand, though, and perhaps you can all pull my fat out of the fire once again. Population growth was great, as mentioned above. Until I hit around 38k people, and I started having the "no job" zots pop up again. So I went into the industrial city, and watched as manufacturing exploded onto the screen: https://i568.photobucket.com/albums/ss130/stoneboy0/jobs.jpg Triumphant, I returned to the suburbs to watch my people go to work.... but they didn't. Population began to decline as the zots remained and buildings became abandoned: https://i568.photobucket.com/albums/ss130/stoneboy0/population.jpg Since the last problem was a tax problem, here is my tax screen: https://i568.photobucket.com/albums/ss130/stoneboy0/taxes.jpg Here is the current demand in the suburbs: https://i568.photobucket.com/albums/ss130/stoneboy0/demand.jpg Once again, if you need anymore pictures or information, just ask! And thanks again; this forum is a lifesaver.quote> You got a slow rise in R$$ and R$$$. These people need jobs. You could zone some middle density commercial areas in your residential city and make a downtown. You could rely on CO$$ and CO$$$ to employ those people. You could also zone new areas for High Tech Industry. The major problem is the lack of public transportation now. You got roads, but people won't travel that far by car. Some jobs in the industry city are out of reach. That causes the unemployment, I think. You can verify whether the jobs are attended by using the button that you find below the question mark in the left bottom of your screen. Click on the roads and check whether there is traffic at all. It is time to deploy a system of bus station in both cities. People will walk up to 7 tiles to reach a busstation. With busses people are willing to commute to work over larger distances. The next step would be subway and rail.
  15. At my wits end...

    Nice. I think your city planning is close to mine in some aspects. I had the same problem as you have some time ago. I think the probelm is, that you got a rising education level in your residential city. On top of that you got High Tech industry. Thus the AI builds a lot of R$$$ buildings. It thinks that it should develope to a R$$ or R$$$ city. But as you're still growing the city, new uneducated people arrive that keep demand for I$ and I$$ up. Accordingly you got a lot of I$ and I$$ in your Industrial city. Whenever you stop zoning new zones consolidating the growth, the education level will rise slowly. That causes more R$$ and R$$$ to grow. But all the new R$$ and R$$$ people will find not enough jobs in the local high tech industry. They will commute into the Industry city. But if you play the industry city, the strongly needed I$$$ will not grow due to pollution. Accordingly you get abandonment. Solutions: Tax out I$ and I$$ in your Industry city after your education level has rose above 160 in the residential city. Dependency: Get a stronger population base which's average education level is less stressed by moving in of new people in a high percentage of people compared to your overall population. Force I$$$ to grow then in your Industrial city. Prior to this you should tax R$$$ in your residential city by 11-13%. This will cause less R$$$ to move in. R$$ people will move into the R$$$ houses and stop abandonment.
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