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mrdahjr

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    37
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    A long, long time ago...

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About mrdahjr

  • Rank
    Hitchhiker
  1. Change we can believe in.... Version 6.0!

    Looks nice but: 1) I wish you'd remove the current topics from the from page. It really bogs me down and seems unnessecary. 2) I'm now getting a pop-up window alerting me to an unresponsive script that is running.
  2. Easy Forest

    Being a Mac user, Lot Editor isn't an option as far as I know.
  3. Easy Forest

    Regarding Easy Forests, see link below: https://www.simtropolis.com/stex/index.cfm?id=3869 Has the ground glitch problem ever been fixed?
  4. A tribute to the generic looking city

    Also, what are you using that allows roads and streets, with dirt roads for your rurals?
  5. A tribute to the generic looking city

    Mind me asking what trees are you using? I've used (and hated) God/Mayor Mode Trees and yours don't look like mine, if that's what you used.
  6. Forests

    Far as I now, using the God mode trees plops one tree at a time. Sure, you can just down the button and drag but even still it's an extremely slow and bothersome method when trying to mass-plant large areas.
  7. Forests

    I had downloaded "easy forest" by ririri, and I'm having a problem with the ground under the trees. Sometimes black, sometimes the blue background showing through. I really really would like to know if this can be fixed (already posted a comment for it), or are there any downloads out there that are similar in putting down mass areas of fully-grown looking, non-growing, plop down trees? I wish SC4:RH came with such a tool in its menu but planting one single tree at a time takes like FOREVER. Thanks.
  8. Easy forest

    Was the ground glitch fixed? If so, how? I would really like to use this but with the ground problem it's ugly and the result is I don't use it as much. Give me a reason to give this a great rating.
  9. PEG OWW2 SV Seaport Sammys

    This is great, but I wouldn't call it seamless. When I place these pier parts it seems as though you can "level" them but when you actually plop them down they aren't level with the last piece I placed so... am I to assume the grounds must be totally flat and level? Otherwise it looks jagged and not like what I've seen in the pictures.
  10. Axel Aluminum

    I really want to give the two thumbs up here, but can't. The building is missing. I actually had this one before but had to erase some files, accidently erased this one.. re-downloaded it and this time no building. Previously I did have the building so I don't know what's going on here.
  11. Regions, Grid Size

    I'm trying to create a region of all small city blocks. It seems to be working but it's pretty large and it stops creating city blocks after 320 files. Is there a limit to the number of city blocks a region can have?
  12. BLaM Walmart by Creator

    I want to give this TWO thumbs up but I can't get the parking lot, and I DLed the dependency.. still no parking lot. Would REALLY like to have this in perfect working order if at all possible.
  13. Actually that's what I meant by limits... what types of roads can handle how much traffic before it becomes a problem.
  14. Anybody have a list for how much traffic each type of road/highway can handle? I thought I saw data on it some time back but can't seem to locate it.
  15. Transportation

    There were plenty of jobs waiting for the Sims in the neighboring city. Equal to roughly 4 to 5 times the number of Sims. The Sims were $, and the jobs were dirty industry. And cars was their first best option from the start, using an avenue. Note: Thinking poor Sims prefer to use mass transit, I did try using buses, then rail, then a combo of both along with parking garages. But they didn't appear to like this either.
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