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The New Official Next Generation Sim City Wish List
sunlord replied to Goldfish4209's topic in City-Building Games
All these Ideas are nice but I'd rather have more intelligent or complex simulation then loads of eye candy since if it's going to drag the system down I'd rather it be something more useful then graphics overload. I'd also optimize the game for multiple cores so when this game would be released it can take full advantage of the dual and quad core systems even if it forsakes single core. It would also be cool if it could have some optional support of the upcoming advanced offload being offered by nvidia and ati/amd where you can use a second or third video card as a processor cause frankly all of these suggestions are going to drag the system down as a player builds more cities and the population in the region goes up. Curved Transport Systems I'd love to have curves for all the transportation systems it's a major factor impacting how realistic one can get. The player would lay a line of which ever system and click it like in a 3d program and pull it into an arc or a three tile connect the dots option Seaports A port terraforming tool to allow people to shape coasts to easily handle ports would be sweet or just the ability to plop/drag a port in the water kind a like backfilling and let the game make the entire section level. Airports A self expanding airport would be nice so that once it reaches a certain number it asks you to allow it to expand if it has room around it will expand it's size if not it should ask you to make space or build another airport. A Heliport would be sweet something like New York has. Power Plants. Loose all the power plant special requirements for solar they aren't overly complex these days. Also make nuclear and the other ones regional not just city based. I'd also give power plants a regional transport range so you'd not have to pay for the connection since most power systems cover vast areas of land. -
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simmars-forum-threads Utilities Buildings
sunlord replied to GouRou's topic in SC4 BAT & Lot Workshop
Power on mars can be provided through orbital Microwave, Solar, Nuclear or Fusion, and Wind though you'd need one of hell of a wind tower since wind speed in the Martian atmosphere has been measured to exceed 200 km/hr (125 miles/hr) typically. Gusts can often reach 500 to 600 km/hr... if you could harvest this you'd need some place to store that power for later use. There is a constant wind in some areas so large wind power stations would be possible... Coal/Oil/Gas aren't possible in all likely hood. You'd also probally need lots of hydrogen for vehicle power since you can't use internal combustion thought solar/battery/fuel cell combinaiton would be best -
A simple yes or now was all that was needed geez
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Since I'm not about to read all 76 pages of this thread to see if anyone asked already... Does this replace the Transit Bug-Fix Supplement that redlotus made or can you use both?
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Here in detroit we have medians on all the aves save 2 and those have a center left turn lane... but the rest all have "michigan lefts" thats not the real name but bacisly it's a turnaround lane every so often built into the median that lets a people turn around and go the other since we don't allow lefts at the interestions for safety and speed. A = Ave road surface M = median T = the turn around int eh median AAAAAAAAAAAAAAAAAAAAAAAAAAAA MMMMMMMMMMMMMMMMMMMTTTMMMMMM MTTTTTTTTTTTTTTTTTTTTTMMMMMM AAAAAAAAAAAAAAAAAAAAAAAAAAAA
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