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Ryan B

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Everything posted by Ryan B

  1. Show us your most unique and creative transportation network!

    jeronij - I like those walls you used to surround the avenue tunnel! Where'd you get them?
  2. toll booth Mr Snoopys New Toll Stations

    Nice work, especially with the wider ground-highway toll booths. It sure makes a toll-highway user like me happy!
  3. The Avatar Above Me

    9/10 I like the clouds, Dexter. Very nice!
  4. DM - Best of luck with this! Once it's completed, it'll be a great modding tool for SC4 people the world over. I just came up with an idea concerning stop signs and street signs (I won't go into detail here). I ran the idea by Equinox, and he said that once this comes out, maybe I can put my idea into motion! Once again, good luck - I can't wait to see what this turns out to be!
  5. A - Z Cities Game

    Taos, New Mexico, USA
  6. NAM General Discussion Thread

    skll: I've got that IntersectionTiles fix file here. PM me and I'll send it your way.
  7. NAM General Discussion Thread

    To be honest with you, these interchanges will not be ready for some time. RLS (real-life syndrome) catches up with many of us, even the NAM modding team. Tropod's having Internet problems. redlotus is down with RLS, I believe. So - I wouldn't look for these interchanges for a few months.
  8. NAM General Discussion Thread

    I hate double posting. Stupid Internet . . .
  9. NAM General Discussion Thread

    Yup. ST loves redlotus. redlotus is a BEAST!!!!!!! red-is-cool . . . red-red is cool (modeled after a chant in my high school: burg-is-cool . . . burg-burg is cool)
  10. NAM General Discussion Thread

    Yup. ST loves redlotus. redlotus is a BEAST!!!!!!! red-is-cool . . . red-red is cool (modeled after a chant in my high school: burg-is-cool . . . burg-burg is cool)
  11. Show us your most unique and creative transportation network!

    My interchanges get pretty darn complicated. I use Texas-style frontage road systems exclusively in all my highway layouts. Tollways get even more complicated. I'll post some pictures here as soon as I get some.
  12. NAM: Development

    I have an idea . . . . not wanting to add to anyone's workload. We can make props in the BAT now, right? To make the signs for the off-ramps more realistic (for the one-way road ramps), make a yield sign prop in the BAT, then place it on the ramp using the type 21 exemplars. Just an idea . . .
  13. NAM General Discussion Thread

    As far as I know, redlotus was working on them. We haven't had an update for some time. The real world catches up with all of us, eh? I have confidence that these interchanges will be completed and ready for use in the NAM (and in SimMars) by the end of 2005. Hopefully sooner! Y'all know - we could get this all done sooner if we had some more people with the skills needed to help. I urge anyone who knows how to build, skin, texture, RUL, and SC4Path interchanges to come forward. With more help - we could get this done before June '05.
  14. Amusing highway interchange

    Whoa. That is one strange-looking (but really cool) interchange!
  15. McDonalds v1

    That's some good work there! I wonder if you'd be interested in making some gas stations, since you're on the brand name buildings track . . . . . If you need logos for gas stations, I can find them for you! PM me for details.
  16. Turning Lanes - Feedback and Testing

    Patience, my fellow Simtropolians. Allow our excellent modding team to get the job done, and get it done right. Would you like a mod full of bugs? I sure wouldn't. Thanks!
  17. Operation Buffalo Wing: A Blizzard of BAT

    Great job on the Liberty Building! It looks really good. Best of luck on the ACC . . . . . I was hoping the HSBC Arena would end the lockout before it was imposed. Maybe the ACC and the HSBC will do it together.
  18. Taco Bell

    Looks like something I'd see along a feeder road in Texas. Very nice job!
  19. Highway Light Towers v2

    TGC - you up and done it now! Great job. This will really, really come in handy. I also will be looking forward to the slope-conforming version. BTW, what does Swamper77 mean about a "plaza version"? Great job again - 10/10
  20. NAM: Development

    [:0]*drops mouth in surprise* Tropod, I know you said no comments other than technical stuff, but I think I'm one of a few who can't keep their mouth shut about this thing: Good work, y'all! This deserves a few bunnies (or ducks, or whatever we use now.) I'll shut up now. Here's the aforementioned bunnies:
  21. NAM General Discussion Thread

    Those are good ideas, ron. I was about to ask sargeantcm where the ramp to the other ramp to the diagonal highway was . . . .
  22. Turning Lanes - Feedback and Testing

    I agree w/ sjh. That looks a lot more realistic for the USA. Just don't forget to add the only in there!
  23. Turning Lanes - Feedback and Testing

    Sorry I took so long, y'all. My dial-up connection is the worst thing EVER . . . . . Now then - for the good stuff: I've got a few pics of the USA turning lanes, and here they are:https://www.simtropolis.com/idealbb/files/4-Way.jpg> ^ A shot of the 4-way standard intersection, no development around it. ^ https://www.simtropolis.com/idealbb/files/3-Tile.jpg> ^ Three-tile transition. Excellent work, y'all! ^ My only beef with this mod is: It seems a bit too dark, especially the center part: https://www.simtropolis.com/idealbb/files/Center1.jpg> Those are my two cents on this mod . . . . . . .
  24. NAM General Discussion Thread

    Whoa, Birdin! That looks sweet! It also looks like it would be really hard to model . . . . . . Here's your reminder - get that webpage done!!!!!!
  25. NAM General Discussion Thread

    Sweet interchange! Thanks for all the hard work, everyone! I consider this an early birthday present (Mine was Saturday)!
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