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0 Clean SlateAbout Bouben
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Well, what does it exactly mean "zones of work are rather far from your residents"? Could it be said in number of tiles for example? How to decide what is far and what is not in SC4? And yes, there is a reasonable amount of people in my city commuting to a neighbourhood city. I should have mention it at the very beginning. It was the main reason I've decided to build a subway system. The second one were overloaded one-way roads and avenues. Also, I have found out the $$$ class is more likely to develop without dilapidation when able to use the subway. If I do something wrong please tell me.
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Generally, just hovering it over a network will give you that network's usage; it works in the subway view, too. This will give you a very quick and precise idea of how much your Sims are using your nice new subway. For a more global view of network usage, the Traffic Volume Data View is indispensable. The second major use of the Route Query Tool is to click on some point on a network, and then a series of route arrows will appear, showing the routes of all Sims passing through that point. This is very useful in seeing where network usage is coming from (and going to). For example, if there are Sims that you expected to be taking the subway but aren't, adding a bus stop or two along the way may fix that situation. You can also click the Route Query Tool on a residence, which will show you the routes all the Sims in that residence are taking to work. Or click it on a business to find out where all the Sims working there came from. Notice that the totals shown by the Route Query Tool when hovered over buildings count each section of a trip that uses a different travel type, so some Sims may be counted more than once here. All right. That is something I already know but should have taken it more seriously, I suppose. Will examine it more in-depth. Thank you!
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But how to read the Route Query Tool to be really efficient? Thanks! And the rest of you guys, thank you very much for your answers! Great tips! Would you mind to share a little more in more details? Some tips on overloaded avenues? Thanks!
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Hello, only changes I am aware of are couple of higher buildings ($$ and $$$ up to 450 people each) and like four new industry buildings. But nothing I would call a significant redistribution of things. It simply seems as if the subway system was the only reason of those increasing commute time values. I am pretty sure that if I destroyed the whole subway system the commute time would decrease to its previous values. But I am not an expert on the in-game mechanics. The first thing I was thinking about was that NAM modders somehow forgot to change the subway values while changing those for the rest of types of networks.
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Hello, I have this problem. I have a city with population of 12 000. I have quite well constructed roads and avenues, some of them rather overloaded though. Nevertheless, commute time was around 2 minutes even with the overloaded roads. Now I've constructed a subway line (very simple, practical and not too long). Since the construction, my commute time has been increasing up to 20 minutes. It is more than clear that the subway line is increasing the commute time for some reason. The subway and its stations are loaded only up to 30% of their capacity so there should be no problem at all. My question is: Is this a proper behaviour? If so, can anybody, please, explain to me how this system works? I supposed the effect should be exactly the opposite - less of commute time. Thank you very much! edit: I have a latest version of NAM
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Could you show us some of these in your cities for inspiration?
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Amazing. Thanks a lot. Community around this game is simply excellent. Cheers, guys.
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Guys, thank you very much for your answers. So, does anyone know how far (in grid squares) is enough to eliminate effect on a single residential house? 3 - 4 squares? Can it be said like that?
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The question is simple. How to deal with the traffic noise - how to eliminate it? How to build new zones in order to get them as quiet as possiblee? Is there any rule that can be successfully used to deal with this problem - for example distance? Please, share as much info as possible. Thank you very much.
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Hello, guys. I have a question. I use NAM and want to change one parameter - if possible. While I love the ability of citizens to go more far on foot than it was in the default game I've found it unbalanced when changing the road maintenance for example. After setting the road maintenance to ZERO and waiting for few years I was still able to get like 10 - 20 minutes of commute time even though the citizens were travelling on foot only. With such a low penalization in the form of commute time I am able to have a fully functional city without paying a single "simdollar" on the road maintenance or the mass transit system which is very easy for me. What I want is to have an ability to change (lower) a distance that pedestrians would be able to walk so that I would be penalized much more for not having a proper maintenance. I've used the medium setting in NAM and changed it now to low to see if any change would happen. Thank you very much for your answers. Have a good time.
- 4,090 Replies
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- NAM
- network addon mod
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NAM Traffic Simulator and Data View Support Thread
Bouben replied to z1's topic in NAM & Transit Networks
Well, nevermind, problem with traffic volume colours have been somehow fixed yesterday. I don't know how, but it works. Thanks anyway.- 334 Replies
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- traffic simulator
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NAM Traffic Simulator and Data View Support Thread
Bouben replied to z1's topic in NAM & Transit Networks
Hi, I have a problem with that more detailed traffic volume data view. I used to have NAM January 2009 installed and traffic volume view was fully funcitonal - I mean, there was more than 7 shades of blue. Now, when I am using NAM June 2009, I can see this more detailed traffic volume only for some categories. For example, I could see pedestrian volume in enhanced details (more colours), but cars volume have still only 7 shades of blue. And this case is truth for maybe half of categories in traffic volume view. Simply: something is affected by this mod and something is not. And I want to have more colours - enhanced details - for every traffic volume category (trucks, buses...etc. just everyone of them). Can you please give me some advice, what to do, to have it functional again? I am using traffic simulator Z medium and traffic volume data is for Z medium too. THANK YOU in advance for your reply.- 334 Replies
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FRUSTRATING problem with NO PALM PROPS
Bouben replied to Bouben's topic in SimCity 4 General Discussion
Yeah, thanks -
FRUSTRATING problem with NO PALM PROPS
Bouben replied to Bouben's topic in SimCity 4 General Discussion
Hey man! THANK YOU very much for your help. I have installed aspens and it's ok. No more palms. So thanks again. But! I am still really curious, why it happened...No changes in plugins, all depencies and no succes after two years of succes... Have a good time! -
Hi, i have this problem. I am playing SC4 for 2 years with downloaded plugins.I have no palm mod for two years already and no problems. But, today I have done clear reinstall and i put in plugins i backuped. NO CHANGES in plugins. But, suddenly i see PALMS on my ONE WAY ROADS. I tried everything, but nothing help. Please help me, if you can. I am frustraded so much already. What should I do? My plugins used to be compatible for two years together and now I got this. Damn... And, can I (somehow) totally delete and destroy palms in SC4 forever? I will do so, if I'll know how.
