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Everything posted by Mazzman830
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You can squeeze more out of your agricultural zones by making the lot sizes smaller. Divide a property 16x16 tiles with just one farm on it into 4 properties with 4 separate farms. Faster way to raise revenue and demand for other industries and services.
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How to create metropolis in Simcity RH?
Mazzman830 replied to jackfood's topic in SimCity 4 General Discussion
Create a region with a large city tile with small/medium city tiles surrounding it. I usually have a sizable city already established with a high residential and commercial population. I use that city to fuel industrial growth in the medium cities surrounding the empty large one. Once they are all filled with industry, I add all the necessary infrastructure and connect them to the large city in the center; mass transit, roads, water, power, etc. This way I can already have around 750,000 industrial jobs in the adjacent cities. Then I just plan out the large city as desired and make all the connections, laying out all the infrastructure, zones, parks, and public buildings. If you have certain mods like Super demand or the cash one that lets you start of with tens of millions of $ then you can do all of this quickly and have a massive city of over 1,000,000 in less than 20 years. -
Rionescu's right. Also, you're right; not everybody works. Just like in real life you've got the old people and the kids in elementary school. In my cities I usually add up the total jobs and divide it by the population. Anywhere between 50 and 70% employment is optimal, depending on your populations' age structures. You can apply the same formula regionally, too if your cities are really connected.
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The Capital of the World!
Mazzman830 replied to spacenuteskimo's topic in Architecture & Urban Planning
Istanbul, Turkey. It's right in the middle of all of the world's major population centers; over 80% of the world's population lives within 6,000 miles if it. It has been considered a gateway city linking the Middle East, Asia, and the Western World ever since it was still the capital of the Byzantine Empire, and still reflects all sorts of cultural and religious influences. It's also a well-developed city, and by the time Earth's nations can cooperate to a level where a single capital city is established, it will have modernized substantially. And with a current population approaching 13 million, it's definitely considered a world-class city. -
The Capital of the World!
Mazzman830 replied to spacenuteskimo's topic in Architecture & Urban Planning
Istanbul, Turkey. It's right in the middle of all of the world's major population centers; over 80% of the world's population lives within 6,000 miles if it. It has been considered a gateway city linking the Middle East, Asia, and the Western World ever since it was still the capital of the Byzantine Empire, and still reflects all sorts of cultural and religious influences. It's also a well-developed city, and by the time Earth's nations can cooperate to a level where a single capital city is established, it will have modernized substantially. And with a current population approaching 13 million, it's definitely considered a world-class city. -
I really like the trails by that pond along with the diagonal walkways. Where can I find them?
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What kind of cellphone do you have?
Mazzman830 replied to ilikehotdogsalot's topic in General Off-Topic
This is my phone, the LG Vu. It's completely touchscreen and has internet TV capabilities. And yes, that's an antenna.- 117 Replies
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How do I shorten commute time?
Mazzman830 replied to POPSTAINKING's topic in SimCity 4 General Discussion
Keep in mind that certain types of residents will prefer certain modes of transportation. Low/medium wealth residents usually have no problem using bus systems, but the rich will prefer subways/el rails or monorails. Usually if you have the RTMT mod you can just insert a subway/bus station on the same tile though, which is really helpful, but sometimes you need to place parking garages near the stations to get people to use them. I once had a city of over 600,000 where only 50,000 residents commuted using cars, 100,000 people walked, and 300,000 rode the monorail/subway systems I constructed that connected to the industrial border cities. The average commute time was about 30 -40 minutes, but I had almost no problems with unemployment. -
Question about reducing pollution
Mazzman830 replied to Blacksilvre's topic in SimCity 4 General Discussion
If you hit shift+command+alt and then enter God Mode, you can make trees more easily and fill up any open spaces in your industrial areas. That helps me alot. And yea, Jezus is right. Only do the parks if you have a lot of cash to blow. -
Question about reducing pollution
Mazzman830 replied to Blacksilvre's topic in SimCity 4 General Discussion
I would download the PEG Artificial Tree or the Air Purification Plant from STEX and disperse them throughout your polluted areas. The pollution should disappear really quickly. If you don't want to do that, then placing a line of open grassy areas maybe 3 or 4 tiles thick and adding trees on them along with some parks and plazas nearby should do the trick. -
Valasio started off as 'The Bay,' but a glitch found its way into my plugins folder and it completely erased one of my cities. There was a big hole in the region. So, I created Valasio to save all of my work. These are some older photos when it was still The Bay.
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Just a little eye candy... comments would be great This is my latest mid-urban/suburban city, Furgason (pop. 101,000)
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By the way, I'm sorry about the image size. It must take forever to load... it's wotrth it though ;-) Volero, a medium-sized city of nearly 500,000
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Salamanca, currently the largest and most populous city in Valasio (1.1 million sims)
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Here's somesatellite shots: Valasio as of June 5th, 2009. I estimate that Iit is somewhere between 35% and 45% built-out. The southern city of Bayport and it's extensive parklands. Population est. 400,000 The Volero-Salamanca metro area, with the industrial areas to the north. Roughly 2 million sims. The Eastward Expansion. I plan to push all the way to the river with low and mid-level development, then place some extensive parklands on the east side of it.
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Welcome to Valasio. Valasio is a region I created that is the culmination of all of the knowledge about city-building concepts I have learned over the years. There are many factors that I had to consider in its development (which is ongoing). These go beyond the issues included within SimCity 4 itself, such as pollution and traffic congestion. Among these other issues are connectivity, aesthetic appeal, and conservation. I took these factors into account throughout the construction of Valasio in order to make for an ultra-realistic, modern, functional metropolitan area. While I am still far from perfection, I still feel that I have accomplished alot. Not only did I have to perfect the means by which I keep the cities in good shape with respect to the game itself, I had to elevate them to my own standards. Bwlow, I have outlined the principles behind the success of Valasio. Connectivity One of these standards is connectivity. After years of trial and error, I realized that my most successful cities were the ones that had developed intricate connections with the cities around them. I could increase the commercial and residential populations in one city by diverting all of the dirty industries into a neighboring city. At the same time, denser development could take the place of industrial areas and populations were able to multiply. To be able to do this, I had to connect the cities. I utilized every mode of transit available: all types of roads and highways, railroads, airports, monorails, subways, and even ferries when suitable. In doing so I developed an incredibly complex transportation network as I continued to connect my cities. This led me to realize that in order for the region to succeed as a whole, I had to stop looking at each city's transportation systems individually and start looking at the system regionally. Currently, I am working on finishing Valasio's extensive beltway, which will one day make a giant loop across the entire region, and fine tuning my subway and monorail systems to cut down on commute times region-wide. Aesthetic Appeal and Conservation Nobody wants to see a shabby, poorly planned city, let alone live in one. I researched alot of cities, both real and ones created on Simtropolis, and realized that the ones that were most successful were the ones that were planned out and had alot of green space. My first cities lacked this crucial element entirely, and once I had finished one, it really was'nt worth looking at. So I began to place more parks than were needed to simply improve land values in order to give Valasio some character and charm. I began by surrounding some of my busy highways and rail lines with forestry to add some visual appeal (while also toning down traffic noise in my neighborhoods). When first planning out my city and installing the necessary infrastructure, I dedicated larger areas to trees, city parks, and local greens and plazas. The double part this strategy plays is cutting down on "manhattanized" areas by adding more open spaces. Cities look messy when it is just a giant cluster of concrete. Could you imagine what New York City would look like without Central Park? The strategic location of certain parks in certain neighborhoods of various densities was crucial in makign Valasio pleasing to the eye. The incorporation of these elements into Valasio are what sets it apart from many other cities. I hope that it can serve as a model for other SimCity enthusiasts to model their own cities after.
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Originally posted by: Gridlock Haha! Dallas Metro Area quote> how do you expand the region's size? mine is just the default size that the game has, and halfway built out my population is a mere 3.7 million. how do you do it??
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HOW THE ____ DO U GET AIRPORTS THAT BIG?!?!
