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Everything posted by Rex Montana
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hi, When forcing DirectX 12 with DXVK/vkd3d-proton on Exynos (Samsung Xclipse 940 GPU, Winlator/Wine), SimCity 4 fails to render. Logs show DXVK v2.4.1 and vkd3d-proton 2.14.1 loading, but device creation falls back to feature level 10.0, missing Vulkan extensions (VKEXTline_rasterization, wideLines=0). Finally the X server connection breaks and the game ends with a black screen. thx for helping:)
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hi, When running SimCity 4 Deluxe Edition on Winlator (Wine/Box64) with an Exynos Xclipse 940 GPU, the game starts but ends with a black screen. DXVK v2.4.1 loads, but the logs show: - D3D11InternalCreateDevice: Using feature level 10.0 (instead of 11.1) - DXGI: Failed to parse display metadata - Missing Vulkan extension support (VKEXTline_rasterization reports rectangularLines=0, smoothLines=0) - Finally: X connection to :0 broken (explicit kill or server shutdown) It seems DXVK cannot create a stable Direct3D device due to incomplete Vulkan support on Exynos. The result is that SimCity 4 cannot render at all. Any idea how to fix? thx
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Hi to all, I've the same problem :\ Thanks for suggestions
