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Citizen Sim

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About Citizen Sim

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  1. clean air ordinance minus 80 percent pollution

    you put in in your plugins directory and then you enable the clean air ordinance
  2. Clean air ordinance minus 65 percent pollution

    my pleasure mrbisonm :)
  3. Version 1.0

    2,392 Downloads

    for those of you who thought a 80% reduction was too much I made one with a 65% reduction : )
  4. clean air ordinance minus 80 percent pollution

    thanks for the thums up :) I hope some of you will find it usefull for your game.
  5. Version 1.0

    7,472 Downloads

    edit: download should work now This is a mod I made after I found the superclean air mod by karybdis not nearly strong enough and the radical mod by raphaelninja too strong as it removes pollution completely from the game. This version removes 80% of polution which IMO makes the environment factor a fun factor again and balances the game. Be kind as this is my first upload
  6. Can't install Super Clean Air Ordinance

    never mind, I made one myself and will upload it shortly
  7. Post Modding Requests Here

    Hi, I'd like to see a super clean air ordinance, the existing super clean air ordinance in the modds en download section only cuts back pollution by 25% and I'd like to see it cut by 75% or so, also see this thread: https://www.simtropolis.com/forum/messageview.cfm?catid=24&threadid=84042
  8. Can't install Super Clean Air Ordinance

    hi all, I tried the radical ordinance and the super clean air ordinance but I found the radical one to be too much of a good thing and the super one not good enough, is there an easy way to make something in between? I'm quite illiterate in programming myself so I'd be much grateful if someone could do it. thanks Citizen Sim
  9. can you change difficulty during game?

    thanks io_bg, I was afraid it wasn't possible...
  10. hi, I've built a city on 'hard' that isn't quite working and instead of building the city from the ground up on an easier setting I want to change the difficulty during the game. Anybody know how to do this?
  11. Carnival

    neat! :)
  12. Originally posted by: tungston I assume it's a dat file, which contains dozens of small prop, or texture files, they will all load as individual files, and will remain in memory.quote> yes it's a .dat file. So ok, I think that those unused props then end up in the swapfile and won't really cause the game to slow down or anything. Thanks for the info, help and suggestions everybody!
  13. Originally posted by: tungston When you load the game, every file in that 10MB prop pack has to be loaded into memory. If the zip is 10MB it's a good possibility that the actual content is 2 or 3 times larger. An alternative would be to edit the lot in the Lot Editor, with the props you already have.quote> well, hmmm...the actual file is 10 mb (it's a BSC megapack), and just one file. So my initial assumption that the whole file will reside in your RAM, eventhough only a few hundred K's of actual props are used is correct? Or will only that part of the file that is used remain in your physical memory and the rest of it in the swap file? (this stuff is a little out of my league)
  14. Originally posted by: N_O_Body Every database recognized file winds up in the memory load from both plugin lists. The Program Files one is loaded first. If you have a 1MB plugin pack that is unused, it will eventually be paged out as unused memory, so make sure you set you virtual memory big enough to hold the dead stuff plus any other swapping you need. 4GB is a good swap file size (max for XP).quote> But I take it that if only a few props of a dependency package are used, the whole dependency package is loaded, correct? ...In which case, wouldn't it be better to have "customizable" prop packs/individual files for every prop?
  15. Well, I'm still not sure about it. I also always though they were eating into memory but I realized that this was merely an assumption I made. Could it be that they do slow the startup of the game (which I don't mind that much), but if they are not used during play they aren't eating up memory?
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