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    Hellken

    IGN: Cities in Motion 2 Review

    TRAIN OF THOUGHT.

    APRIL 11, 2013 There's a science to getting people from point A to point B, and Cities in Motion 2 takes a very technical, not particularly user-friendly approach to its simulation of urban mass transit. Despite significant strides in creative freedom over its predecessor, this is still largely a puzzle about imposing a successful public transportation system on a city that initially doesn't support one. Such a transition isn't easy, of course, and Cities in Motion 2 seems intent on reminding you of that every step of the way, but it's a rewarding puzzle to solve.

    ....

    It's also a roomier world, with maps four times larger than we saw in 2011. On a practical level, the map sizes justify the construction of lengthy and lucrative train lines between fare zones. It also allows room for your city to grow, which is handy, because perhaps the greatest addition to Cities in Motion 2 over the first is the ability for your cities to grow at all. While the focus on transportation means you have little or no control over the specific types of building that arise (as you do in SimCity), it means we get to construct dozens of rail and road types with adjustable elevations, and it's always fun to see a new row of buildings slowly pop up along them.

    I was initially disappointed with the mere six maps that all feature the same Seattle-meets-New York aesthetic, until I realized that there's already a small but already blossoming selection of player-made cities on CimExchange.com, and that I could always use the powerful map editor to build a city more to my liking. Or I could, if I were willing to put up with the editor's unwieldiness – a UI design problem that plagues most of Cities in Motion 2.

    ....

    Read the rest at IGN.

    • Like 16


    User Feedback




    I'm sold!! W/o a doubt one of the best sim-games I've seen lately. This feels like a great improvement on Transport Tycoon DL. Finally a game to be exited about again. Now he're hope that something like this will be outfitted with an excelent city simulator and I'll have found my ultimate game!

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    I have yet to dig into it.  Tutorial was next to useless and it's going to take my a while to get the hang of it.

    It seems to have a lot of potential though and you can't argue with the cost.

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    If you need to understand CiM2 go to this PAGE.

    It's been created by a user and it is a perfect guide.

     

    PS: the latest update of the game introduces mouse edge scrolling, so, navigating with WASD is still available but you can activate edge scroilling instead.

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    I was so disillusioned with the new simcity that I bought this on Steam. There is a major learning curve, and it is really a city building game only in the map edit section as far as I can tell, but I do find it intriguing to go into the transportation aspect in detail. There are some shortfalls, but the maps are huge, it is very stable and runs smoothly on my computer, which was not the case with CitiesXL Platinum. I'm having a ball creating maps, then laying down my cities and then going into the game and creating a transportation grid. I am hoping that members who mod will get in and add tons of new things... especially buildings.

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