History of an Oil Tycoon, Pt I
@Reikhardt - thanks, ive been enjoying your journal.
@JGellock - thanks, i was aiming for simplicity
@Gath22 - i wont be showing 'urban' areas any time soon...but stay tuned for a massive oil refinery complex and industrial port district, which is what i have planned for this tile..and also, i hope you like rural areas because those are coming as well.
@Alejandro24 - thanks
@hermannleicht - thanks, ..ive tried that, but i end up making a mess of the natural slopes of the river/sea bed. im using a downloaded map (perote_coast) rendered with SC4mapper because of its nice-looking slopes. but when i overdo the terraforming and it turns out poorly i have to start over. so this way i can alter the perception of depth with out ruining the terrain. there will be better examples of this technique in the future.
@andrin - glad to help
@kench - thanks, i would love to do a RHW tutorial however its a broad subject with many concepts going on at the same time..so you'll have to narrow your request down to a specific function. RHW can get fustrating to work with so i wont be revealing all of the techniques i use (because explaining everything would just take too long..and also keep in mind there is a learning curve with it)..Heblem has many rock kits that have different textures, im using the 'marble' ones. the link will appear below.
https://www.simtropolis.com/stex/index.cfm?p=files&keyword=Heblem&view=all








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