it will be a step-by-step analysis of the beach/shoreline method implemented in Hyperborea.
-this tutorial is made with out scrolling..for the sake detail.
-(for best results) during each step always hit the 'page up/page down' keys to change angles. this is crucial for painting sand and PPond water.
using this mod:
(choose a type of sand and begin filling in the desired beach area.)
..using PPond kit:
this is important because 'gravel' is more porous and will blend easier with sand and grass.)
using the rural pasture kit found here:
(at this point its about filling in grass and cattails. any variety and style you can come up with)
(now here, its about filling in more grass, brown grass and marsh. the more you add, the more detailed and natural it looks. however the important part is the addition of PPond ploppable water. it gets plopped below the underwater sand line in order to create the perception of depth.
(hit 'Ctrl - x' and type in "setsealevel" this will remove the water in order to facilitate the creation of rock clusters...
also it makes it easier to find blank spots)
(now, using any style of heblem's rock kits, create rock clusters by single-clicks without moving the mouse.
this creates nice-looking rock formations that can mask any imperfections in the shore-line.)
(this is the stage for trees, any kind you prefer. the ones seen here are Peg-pine clusters.
Now save/exit and re-enter the tile
the next two pictures show an original shot and a modified one..thanks for stopping by..