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Entry 5: Biberstein

11241036

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We are here:

9oAW80v.png

 

Replies:

@ulisse @Chappington Thank you very much! I also like the fantasy nation theme; it's unfortunately not a case where I've thoroughly thought of an entire story, but I'll share some info about it whenever I can think of some.

@RobertLM78 @tomz16 Thank you, too!

 

Contents:

In today's entry, we are continuing the development of the city tile Storchenfeld. Starting one of the city tiles in the Feldviertel is a major hassle - mostly because you always need to start with farm fields, because SC4 doesn't like to grow fields after there's enough population in a city. I've grown some farm fields to the west, but for now, it isn't really worth sharing a picture. Also, I can't make angled fields because of the very limited space and it's orthogonal because of the hills and the river, anyway.

Storchenfeld contains two settlements, a market community with the same name and a village in the hills with the name of Biberstein. Biber means beaver; the village quite literally got its name from the fact that it has originally been founded by lumberjacks. This is one of the villages that remained relatively untouched by modern ages and retained its somewhat old look, with buildings predominately made of wood and stone. It's also still partly living from cutting trees and various industry related to processing wood, but some of the houses are only inhabited in summer and belong to people outside the village because they are vacation resorts rather than permanent residences.

Biberstein also gave me quite the opportunity to try out some MTP stuff by Pegasus. Pegasus's stuff looks really quite great, even though it's sometimes a bit special. I've added a few content from other creators as well, but you'll see, the forest village theme is quite dominating.

 

Biberstein is located at the federal route 4, connecting the settlements in western Feldviertel with the ones to the east by being one of only two routes getting past the mountains and the only one getting across them. Route 4 intersects with the highway; it starts much further to the west, but we've already seen the place where it starts ascending to the hillsides here:

d5NZ3G0.jpg

 

This is nowadays' village center, at the railway station. I really should add some more shops there, for a village living more and more from tourism, there are too few of them, although it was more difficult to find shops than residences. TheHalifax Boxes by spa are also a really good addition to this wood-and-stones theme.

iByL6b3.jpg

 

And the industrial area, cutting, selling, and processing wood. Pegasus' toy factory is currently my favourite, it does not only add jobs but also a quite iconic feeling to an area living from cutting trees:

BQZ5KYK.jpg

 

The former, old village center, with the church, the city hall, a park, and the market square; located along the former main route through this village (the main route has been relocated long ago to get the traffic past the residential zones):

gCe3GCw.jpg

 

At the eastern end, shortly before route 4 ends, a few fruit farmers have set up some fields:

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Also, some rich people have set up lodges along one of the creeks starting in Biberstein:

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I should also note that I've been experimenting lately with new ways to make riverbanks with MMP's. In general, Pegasus' MMP's are pretty useful, and it's one of the few sets with gravel and rocks in varying sizes, but unfortunately, the gravel and pebble MMP's are sometimes a bit too large. Thus, I've added some stuff by Murimk (especially the large rocks) and other creators I can't remember now. It really helps adding quality to the scene, although, unfortunately, the colors sometimes do not mix well.

Two creeks are starting in Biberstein and are flowing to the east, merging somewhere; we have already seen this on the last screenshots and will see more of it in the overview picure at the end of this entry. A few close-ups from the MMP development:

 

Where both creeks are merging:

m2JgsDV.jpg

 

A watermill is located further uphill, when following the left of these creeks:

hRpxw3X.jpg

 

Close to the eastern outskirts of Biberstein, where the forest begins, there's this pond:

ZU69kJw.jpg

 

Nothing special for the other creek, but there's a scene I like particularly, it furned out quite well for me:

M5OV72C.jpg

 

And finally the overview.

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That's it for today's entry. Hope you liked it. There's a small area to the left of this picture that I still need to finish, also, the community of Storchenfeld still hasn't been begun yet. Next up is also continuing the large river in the Feldviertel, with the splitting of the river because of the flow regulationg project there.

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What a lovely community. I'd move here. Your work on the streams is very good, blending several different types of water, both MMP and lotted. I like the little bridges, not sure i've seen those before! 

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Really nice work, indeed. I love the waterways too. They are what I am actually looking for. Are they photoshopped or is there any chance to design something like that in game? I've worked with canals yet but I need small, natural waterways. Maybe anyone can help?

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On 19.4.2021 at 5:29 PM, Bobelboy said:

Really nice work, indeed. I love the waterways too. They are what I am actually looking for. Are they photoshopped or is there any chance to design something like that in game? I've worked with canals yet but I need small, natural waterways. Maybe anyone can help?

Thank you very much. Especially given the fact that with most of these waterways I was just making experiments, I'm flattered. Nothing on these pictures is photoshopped. If you want, I'll write a special entry on how I made these scenes.

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3 hours ago, 11241036 said:

Thank you very much. Especially given the fact that with most of these waterways I was just making experiments, I'm flattered. Nothing on these pictures is photoshopped. If you want, I'll write a special entry on how I made these scenes.

I would be very grateful, if you could do that. *:thumb:

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