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Abbey University - Part 2

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The Big Z

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Here we are again! Before I go too far, I have to give a shout-out to Yorkshire Gamer's video series on YouTube. A lot of the landscaping is a direct result of watching his awesome video, University Landscaping. Generally, I've redone and added some landscaping in addition to more buildings! I redid the AU next tot he Administration Building in the picture above.

Next is a retaken image of the History Building/Museum with some additional landscaping.

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Next is the Visual Arts and Design Building with new landscaping.

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The expansion of the campus took some time, but was thoroughly enjoyable. Now I just need to decide whether to expand the campus across the river or build a residential area

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A close-up shot of the Literature and Languages Building next to the Math Building.

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Here's an even closer close-up of the pathway behind the Literature and Language Building that leads below the bridge to the baseball stadium.

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The small University Park offers a place for students to get away from classrooms and study halls to sit and relax.

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Founders' Plaza is a fun place where students also go to relax and get a breath of fresh air.

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Here's the Political Science Building at the end of campus proper. There is a statue at the top end of the grounds to commemorate the 25th year of the department.

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That's it for Abbey U for now. I'm planning on building a park in larger empty area in the image below, maybe both areas.

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Also, I realized I haven't given an updated picture of the entire city as it stands. It's not the prettiest and it's far from complete, but it gives you a shot of what I'm working on other than the university.

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Well, I hope you enjoyed Abbey University - Part 2! Feel free to like, comment, rate, etc. As usual, I'm open to any feedback, suggestions, and critiques.

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It's interesting to compare the two pics where you mention the Literature and Languages Building (#4 and #5).  You really get a sense by looking at them of how powerful the C:S rendering engine is.  Other than the bluish tree-like things (personal preference - YMMV) I really liked this update - nice work!

 

David

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You really need to quite desperately get a different LUT and look at your settings as that does look rather toygraphicish and CS can be so much more than toyish

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It's interesting to compare the two pics where you mention the Literature and Languages Building (#4 and #5).  You really get a sense by looking at them of how powerful the C:S rendering engine is.  Other than the bluish tree-like things (personal preference - YMMV) I really liked this update - nice work!

 

David

Yeah, it really surprises me how amazing the engine is. Yeah, when I plopped those, it was night, and they looked much better at night. lol

You really need to quite desperately get a different LUT and look at your settings as that does look rather toygraphicish and CS can be so much more than toyish

Do you have any suggestions? I've come across a couple, but the one I'm using seems to be the clearest one. As far as setting go, once my cities get above 50k, I have to dial them down a little.

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I suggest finding one that tones down the colours a bit to allow that rough detail to get in, possibly add a bit more grain effect

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OK, here's the one I went with. These are the before and after shots:

Before:

BeforeLUT.thumb.jpg.1fd2eba0bd393e6c84db

After:

AfterLUT.thumb.jpg.4a2c7a0e515ec82ec4b16

It's muted but not overly drab. Overall, this is the one that I liked the most, but I'm going to keep an eye out for new ones as they come out.

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