Entry 1: Introducing Sinatoa
OOC:
Hey everyone and welcome to my new Cities Skylines journal. Now for everyone that's worrying that this means that Gasbtoria is cancelled it isn't, I just wanted to try playing the game without any mods or custom content which, thanks to launch commands I can easily do while not losing all the stuff I need for Gabtoria.
Now anyone whos seen any of my SC4 journals probably knew at some point that this was coming and as usual I'll only be using officially released content from CO. On top of that as CO built it into the game for us I will be allowing myself to use the Asset Editor as long as I only use CO models in my Assets.
Now as you've probably realised this means that I wont be building huge cities as I'll only have 9 tiles to work with but I'll make sure I use the maps to get around this fact.
Anyway without any more rambling from me let's get on with the new journal!
Sinatora Island's
Hello everyone. This Journal will focus the small island nation of Sinatora and growth from uninhabited to hopefully bustling. First however lets take a look at a little history of the tiny nation.

Located here a little way off the coast of North-West Australia and Malaysia, this small island chain was recently prospected by the British for its potential mineral and resources. With these potential gains the a number of people from several countries were attracted to the islands alongside the original British people that had moved out to begin harvesting the resources.
Originally the first settlement was on one of the central islands where resources were brought in to begin the construction process but the geologists had apparently discovered the greatest potential on the southern island (now Sinatoa) so the original landing never really received much in the way of a actual settlement.
Now with their sites set on the southern island construction began on a (rather cheaply built) highway to bring materials in and resources out of the island however it didn't go entirely to plan.
Miscalculations on behalf of the geologists meant that the actual resources on the island were a lot less than the expected amounts and as such, interest in the project ran dry pretty quickly. Without any investors the projects began on the island namely the highway was left as it stood as the construction crews moved off island.
Still, there were people on the island who couldn't just up sticks and leave and as such the area was slowly turned over to the few hundred citizens that were left.
Anyway before we start looking at the where these few hundred are now lets take a look at the island as it was before support pulled out.
Sinatoa Islands

The southern most islands in the chain this is where the main operation was meant to commence before the venture fell through. As you can see the islands only really have the one large inhabitable island surrounded by a number of smaller uninhabitable ones. In the centre of Sinatoa you can also see Mt Sina, and extinct volcano that has still given the island a rather rich tree loving soil hence the huge amount of trees present.
You can see where the road got to construction wise in the above overview before it was halted.
Below you can also see several closer images from the island showing the 3 bridges that lead to the island, the very southern tip of the island with the Lands End Lagoon ,Mt Sina and the area where we'll be taking a closer look at next, Sinato Sandbanks.




Introducing the town of Sinato
Now as mentioned, when the island was abandoned by the investors and support fell through a few hundred settlers were left behind to fend for themselves. Using the end of the highway over the intervening years the small town of Sinato has gradually developed.
Centred around the this small park in the centre of town, it grew around the small sheltered Sinato Sandbanks.

As you can see the town looks doesn't look too hard done by espicially when you look at some of the houses that are alongside the centre of the town.

However, heading towards the other side of the town where you'll find the small nations attempts at being environmentally friendly with the wind farms and also the uglier side of the town in the form of the shanties.

With the power lines running through the middle of the shanties and the looming presence of the windfarm, you'd be forgiven for assuming that the area was a complete mess, but its not all that bad. Sure the quality of life isn't the same as in the centre of the town but for most here its just a stop gap while they save to afford their own larger more permanent home.
Also living here isn't the end to any social standing as the two sides seem to happily intermingle with no hostility on either side.
Anyway, before we leave off from this introduction to the small islands, we have a panoramic view of the developed area with Mt Sina reaching upwards behind it.

Anyway be sure to check back when next time we'll take a look at the industries present on the island as the inhabitants strive to support themselves and grow a economy.
(OOC: So as you can see its a bit different to Gabtoria. The plan is for it to be a bit more serious in the way that its written and more organised in the actual structure of the towns. This doesn't mena that the entire thing will be planned out as I like developing naturally but it does mean that I'll be puitting more emphasise on the asethetic look of the settlements.
Anyway hope you all enjoyed this first look a the island.
Cheers
James)
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