Entry 3: Gridlocked Rubbish
Replies:
Abrams: Thanks glad your enjoying it. I like creating rural areas in sc4 too.
Mymyjp: Thanks glad your enjoying the vanilla style of the CJ. I determined to see if we can get a nice looking city with it.
Eclipiticalstorm: Thanks and we can only hope so but I think at the moment that's a little way off lol.
mb1.0.2: Hey MB glad to see your still around here as well and I'm glad that your enjoying it and finding inspiration even with just vanilla content.
ROFLyoshi: Thanks, I'm really enjoying being back!
cardiomonkey: Thanks, glad you consider it worthy of the front page and hope you continue to check back as we develop!
Casper3141: Thanks, got to get the sims some food from somewhere!
Entry 3: Gridlocked rubbish
Well were back and this entry will show that, even with a good plan in place, sometimes things can screw that up for you.
So what was this plan?
To fill up the rest of the tile of Central Garton.
What actually happened?
Well it started off well, with more farms and snaking streets continuing to fill up the area. In fact, it went so well, that the local farmers decided that they needed some central place to sell their produce leading to a farmers market being opened up in Hayley (yet again proving that Hayley was a more sound idea than Hayleys Descent and Hayleys Ascent).
However as this following image shows there was a slightly rubbish problem building up in town.

Yup rubbish.
Now, seeing as, (despite the stupidity of some of the residents of Garton) someone was probably before long going to realise that the rubbish they were leaving out wasn't actually being collected by anyone and that might lead them to get a bit annoyed.
Mind you as you can imagine, they didn't really want the proposed tip on their back door so we had to find another place for it.
This was the solution

Welcome to what is probably quite literally the most rubbish place to live in Gaton, Tipton. Originally just a landfill, the small amount of factories sprung up next ( because screw it, the area already has a landfill a little more pollution isn't going to hurt) and then slowly housing inevitably followed.
Now we did try to make it a little bit better by adding the recycling centre but by and large it obviously isn't the best place to live.
Anyway with that problem out of the way another one arose. Apparently 4,000+ people and lorries trying to use basic streets doesn't exactly cut it (go figure huh?) as this data graph shows.

Yes we have problems.
So, before the traffic ground entirely to a halt we replaced the route between Hayley and Garton Bay (the town in the other tile) with a nice shiny new road which as you can see definitely helped.

Also while we were at it (and also because not everyone likes data maps) here's a look at the general traffic lighted crossing improvements that took place all over Garton in an attempt to stop everyone trying to use the intersection at one, in another new town called Killinton.

Right so them problems mostly solved for now. Sorry the entry was a little bit on the boring side but I wanted to show you how were tryign to cope with issues as they arise in the game.
Hopefully next time we'll actually finish Central Garton up.
Till then
James
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