Around the World... Or Region
Replies
- Thanks to everyone who replied and/or read this journal. We were number 5 in the CJ section this week.
- Richie 99- Thank you. That stadium is one of my favorite BATs.
- sarthakknight- Thanks. I agree some photoshop might help, but I kind of like the natural look.
- tankmank- Thanks. Interestingly, the overall population density didn't really change that much. Probably a result of the removal of the industrial district.
- kschmidt- Thank you.
- Ln X- Thanks. This region is very fun to work with.
- nos.17- Thanks. I will probably add some foliage whenever I work with that tile next.
- IRE505- Both of those apartment buildings can be found here on the STEX. The curvy one is called New College Apartments and the more traditional apartment block is the Crumbly Arms. I would also recommend TWrecks Low Wealth Mega Lots that take advantage of these.
- jmsepe- Thank you. Took a while to write.
- naterboy8796- The University set can be found at sc4devotion.com. It is the University of Clayhurst Pack.
- Titanicbuff-Thank you.
Well this week didn't go quite as I had hoped. My plan had been to start working on the CBD, but I soon realized I didn't have enough "feeder tiles" to make it work. So instead I ended up working on various projects to set up these demand feeders. This largely meant finding good places for residential development that would entail a minimum of office jobs. Meanwhile, I continued work on Rock Island. I ended up zeroing out my industrial demand so things are kind of slow until I can fire that up again. Needless to say, this update will be a little scattered.
Let's start with some ground work in the CBD. The primary challenge to development is the massive mountain on this tile. It effectively bottleneck all my development on Zatarain Island through this area. Developing this without smashing the terrain too badly is a bit of challenge.
This interchange serves as the terminus for two highways, and it turned out beautifully. Both highways become major surface streets in the CBD. This interchange also serves as a nice focal point for the tile.
If we continue west along the highway we come to the previously unterraformed tile of Gateway Island. This bridge connects Gateway Island to the CBD. Also, you can see I have done some MMP work on this tile.
Continuing west we reach this Partial Y. The highway splitting off here is a bypass that will cut around the CBD from the north. As it is intended solely as a bypass, this highway has no direct access to the CBD.
Finally, this diveging diamond gives access to the one of the "feeder tiles." As this is part of the City of Bella Vista I hestitate to call it a suburb, but that's essentially what it is. And before you ask, the highway walls are of my own design. They just need some modding before I upload them to the STEX.
Over on Rock Island the population has exploded past 100000. This has largely been the result of some larger apartment blocks taking hold. This one looks especially nice.
This area is perhaps a little dense, but I think it looks good. Also, these guys REALLY like basketball.
Rock Island is a low wealth district, but it is not a slum. That can sometimes be a challenge in Sim City, but what I try to do is find buildings like this that look good and would actually blend in in a less restricted environment. They also have a very nice shape to them which I appreciate.
The Port of Rock Island has continued to grow. Anchor buildings like this make industrial zones so much easier.
Any port worth its salt has a nice set of container ship loading cranes. Wonder what's in those crates.
And of course, sometimes things just work out right and you get perfect development like this.
Here is the region as it stands currently.
Quick programming note...
I will likely be taking a short hiatus after next weeks update. I am moving and so there is a lot to be done that week.
That is all for this week. Until next time...
-
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