The Plotting Begins
Welcome. After a long hiatus, I am returning to the world of Sim City 4. For those of you who don't know me, I am a long time player having played the franchise since the mid 90's. Sim City 4 is by far my favorite iteration of the game, which I have been playing for ten years now. Over the years my stlye has evolved from maximum population to perhaps a more realistic aesthetic.
This new journal will be a documentation of my construction of the Santa Bella region. The Santa Bella region is a reworked version of Maxisland/Timbuktu. The map has been run through a number of terrain alterations, including a couple of erosion cycles and more compression and expansion work than I can remember. The layout of the city tiles has also been reworked as I quadrupled the size of the map from 16x16 to 32x32. Here is the region as it appears now.
At this point is probably important to note some of the mods I use. The terrain is the LBT Yucatan Peninsula Terrain mod. The water is SMP Paradise Blue. The tree controller is LBT Yucatan. And, finally the rock is modified version of Pegasus' Limestone. One other mod I use, which I mention only because its effects are seen here is the Jagged Edges Mod. This accounts for some of the cliff faces.
When development starts I use a CAM based simulator. I use a custom NAM engine. I have a lot of content from Simtropolis and SC4D. If you see something that you are unfamiliar with please clearly indicate it and I will do my best to find out what it is.
Now a couple of planning pictures to give you an idea of where this is going. Here we have some grid designations for the tiles. I'll use these until I can come up with an appropriate name for the tile, and also for position reference.
And finally here is a rough plan of the major highways through the region.
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