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Maniruanga

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Introduction

Asser

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Hi there! I'm an old SimCity player who has just decided to make his very first City Journal. Furthermore, This is my first attempt at creating a designed region from the very beginning.

Who?

I am a danish 25 years old male who have been playing simcity from the very first version (was bundled with my parents first computer in 1995 ish), then when I got my own computer a few years later I got my hands on SC2000 and I have ever since not stopped playing these games (besides societies... I think I spent about 1 hour in total on the base game and the expansion - Hoped that the expansion made the game better :S )

I fell instantly in love with SC4 from the first screenshot, and all my school books were covered in printouts from the game. My way of playing was allways to make the biggest city possible, but I have never actually finished a project even though I have somewhat 20 regions, only 1 is somewhat complete (a 4x4 large city region).

Over the recent years I have been reading a lot of city journals and wanted to design and create an entire region and making it somewhat realistic in appearance and this is where I am at now.

What?

The name "Maniruanga" originates from a sci-fi book series that I love, it's called "Solar" and the author is "Brian Roland Larsen" (it's only available in danish), this is the name of a planet in the SOL sector (human sector). The name, according to the book, means "Paradise" and is described as being a less populated planet with lots of nature and agriculture mixed with some big cities spread out.

This region is just a generic region on this planet.

I won't build a gigantic multi-level city with hovercrafts and spaceships all around simply because I haven't been able to find any mods for this - or not enough at least.

How?

My idea for this City Journal is to show you the entire process from meta design and all the way to the end product.

I will try to list all the mods, tools, plugins etc. that I have used in the game.

I would really appreciate any comments and constructive critisism that you might have, so feel free to comment :D



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