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Confluence Region

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Sculpting Nature, Part 5 (Almost Done)




Good day everyone! Join in for another update of Confluence Region.

Wow... I can't believe that my perfectionist traits lead to me to work on ONE tile for a month... :blush: I know I mentioned this update to be the last to focus on nature, yet it will be next to last. Bad news to nature enthusiasts.

The good news are that I finished the first tile!! I have big plans for the society that is about to arrive the shores of Confluence Region. :idea:

About 40 pictures were taken in the last 3 days. It's was hard to decide what to show today. Most of those 40 will be featured today, and the summary will be shown on the next update.



hahei: Yes, it is mostly nature. Beggining in the next week you'll start to see human intervention, although minor.

Fox: Thanks! Today I have posted another tutorial. This time intensionally :)

Hazani Pratama, Jacob Guajardo, kakdo_to_save, chimeran, ggamgus: Appreciate your positive feedback!

SimCoug: It is my favorite ploppable water too, as you can see. I think it's the most accurate and versatile water in the SC4 community.



Tutorial for the nature enthusiasts:

First of all, I am using Columbus terrain mod for the terrain of Confluence. It's blending really great with my MMPs...

To create the shores, I use the grey sand from heblem's pack as the packed sand, and NBVC grey stones for the outline.

Second, I blend in some Omco filling gravel and grass from the ALN pasture flora pack.

In this picture you can see the original columbus terrain, and the reworked shores.


After creating the shores (and sometimes during that hehe) I lay creeks.

RFR ploppable water are shown in the next picture, confined by the same stones plopped in the shore, and occasionaly bigger rocks.

The majority of the forest is made up by PEG's pine trees. Most of them are done in the god mode, yet for accuracy, I plop them manually.

In real life, you hardly find bare ground, I mean bare from any kind of vegitation. That will be solved later.


A collection of VIP's evergreen trees is always nice. I use it for the other half of the forest, mostly in valleys and ravines, but also for plains.

ALN pasture flora pack is extensive, so I tend to experiment with it to decorate the scenery. In this case, yellow wildflowers.


Further downstream, you can see the creek half completed... The transition between the RFR water and PEG's Brigantine water mod is made quite easily since their textures overlap.



Pictures of the completed area:






Woods to Shore mosaic:


Well, it was a productive week, i've been working to finish this tile --- You will see the final results in just few days!

Have a great weekend, thanks for watching/commenting!


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