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Trees versus recreationary items

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I saw a screen from another forum user who had some very nice skyscapers. Like 20% of the whole land covered map was covered with trees. Trees has a one time cost but no running expenses while recreationary items has a running expense. But how effective are trees compared with recreationary items. Let's say, a park of 1x1 square equal how many trees, and is it compareble at all?

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They're not really comprable. Regular trees will filter pollution and improve popular opinion about the evironment, but they do not create any kind of landmark or park effect. His map is probably 20% covered in trees because he has not built in those areas yet and started the map by covering it in dense forest.

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  • Original Poster
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    That could be the reason. Wasn't normal vegatational growth. Thx for the answer...

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    high tech industry desirability is pretty unimpressed with trees i noticed, they need parks

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    Parks and other recreational facililities only boost the commercial and residential desirability. They have no effect whatsoever on industrial desirability. I-D will grow anywhere, I-M is only a bit more picky, and IH-T only needs low to zero pollution to grow. Out of all the three zones, industry is the least complex and easiest to grow. Note also that planting a bunch of God-mode trees will induce a sharp increase in R/C/I desirability that lasts only for a short period. This technique can be used to induce growth in zones faster. Permanent increases in R and C desirability though are the function of parks and other recreational structures.

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    I have removed a couple of cities (see second last post of mine) and tried to keep my region as one giant system. Ultimate goal is to have the entire region covered in cities and only in system. Playing London i have the business center as the great city in the middle. I have both ID and IM and a lot of housing in that city. But i'm moving them out into suburbs so i will end up (somewhere far into the future) with a pure business distrect - depends on how stable the region will be with a pure or almost pure business city. My IH goes to the northwest, housing to the west, north, northeast and maybe some more. International airport to be located in a residential suburb to the west. ID and IM to the far east. Maybe IM to the east and ID to the south by southwest. Farming (don't know how important this is) will be to the south by southwest. I know Heathrow Airport is located in west London, and unless things have changed dramatically since WW2 the industry is located to the east. Business is, as it is with all major cities worldwide, located in the city center.

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    Peorth, i think that is just not true...I have a city with pretty much zero pollution, i bulldozed all my dirty and man. industry, and started replacing with high tech, desirability was only accomplished by placing parks...i could actually watch and see the green sread out around a park i had just placed....parks seem to have little impact on anything but giving desirability to high tech

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    Oh, and now i've got another question i hope you can help me with.

    I have a city with HT-I as the only industry in this city. It runs fine for me. But i have D-I and M-I in other cities on the same region. So my question is, is it possible to have a whole region with HT-I only or do you need D-I and M-I aswell? In the real world it probably is possible to have HT-I for a city with high educational facilities, but if you ask me if this city is self-provided it is a NO. D-I and M-I produces many things needed to build a house first of. So the question is. Is SC4 made so that it pretends my region is the only one in the world (therefore D-I and M-I is needed) or should i try and transform all my industry into HT-I?

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    Posted:
    Last Online: A long, long time ago... 
     
    Originally posted by: Idleness75 Peorth, i think that is just not true...I have a city with pretty much zero pollution, i bulldozed all my dirty and man. industry, and started replacing with high tech, desirability was only accomplished by placing parks...i could actually watch and see the green sread out around a park i had just placed....parks seem to have little impact on anything but giving desirability to high techquote>
    Similar, but there are plenty of times where I would have zoned industry without any growth of high tech industry despite enormous demand. But then i found placing some flower gardens, I could induce growth of HT industry with ease.

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    Trees make your city look BETTER, so USE them. Don't make you city stay ugly. also, to bypass the wasting of money on trees use the god mode cheat, atl+ctrl+shift together and click on god mode, the trees are free and they last forever. USE TREES!!!!!

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    you can have I-HT only, but it is a difficult path. Lowering taxes overall can help boost growth. But with more growth comes responsibility.

    Your region is not the only one in the world, thankfully. 'SimNation' (which is the Sim equivalent of the US, or some such...) can provide the materials needed to build stuff if your region does not. So, you'll just have to work a little harder and think a little smarter to acheive a I HT only region.

    My best example was MOSTLY I-HT, I had small amounts of I-M in seperate industrial towns (I used the tax dollars from I-M to fund coal power and the building of trash incinerators.)

    Getting good education quickly is a good way to open the doors to High Tech. My mountain city has mostly I-HT, and you can see how fast education increases if you provide all of it immediately.

    (The link is in my sig.)

    <h4>Dirk... I love FCKeditor, but the HTML tags are messed up? Hrmmm.....</h4>

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    That is an interesting topic. Will take a look at how much HT-I i can get. BTW: I have a friend who recently has bought SC4+RH, and i wanted to know what you would use as city comparison. I have a region of 81k inhabitants while he has 300k. Then i thought it was because he had a lot of $-residence, but he told me that he had a lot of $$$-residence and $$$-offcies too.

    The best way to compare city/region IMO would be to take a look at how many $$$-residence, $$$-offices and $$$-industry we each have. Is there a way to tell how big a persentage of the population that is $$$-inhabitants or something along those lines? Just a way to comparing the cities/region. Don't want to count the numbers of $$$-inhabitants manually1.gif Then we of course have to possibility to see who has the $$$-residence with most inhabitants under one roof and the same with $$$-offices (and maybe even the $$$-industry).

    And just another small question: Does $$$-industry always equal HT-I or can you have $$$-industry that is still M-I?

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    Can anyone help me on this 'city comparison'?

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    you could try region census program to get the info on res com and ind stats...not sure it quite has the break down your looking for, but off hand it be the closest thing avaliable

    as for having all HT industry...yea you can do it...kinda tricky though, you need proper education (and other civic buildings)to start...proper desiablility, need to play with the tax rates and a few other minor tweaks...depending on the city and it's setup...cuz the game is (unmodded) set up in a pyramid scheme for  COM, RES, and IND...the game natural likes to have a aprox ratio balance of about 4:2:1  R$:R$$:R$$$  in not just the rRES, but COM and IND as well

    HT is the untlimate goal...but MF and Dirty IND do provide a lot of jobs...specially for R$ and R$$ sims, eliminating them entirely from your region, you might end up with a few NJZ or comute issues as the lower class sims have trouble finding jobs

    I always find it helpful to have some manily manf and dirty ind cities in the region...helps suck up the deamnd for it in my residential cities, leaving just HT demand in the black...4.gif

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    What is that program - is it a non-Maxis program or ingame thing we are talking about? Do you have a link if it is something downloadable...

    NJZ - think i need the full lenght of that to understand the meaning of it1.gif And HT-I = I$$$, right?

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    NJZ = No Job Zot, those things that appear above your homes, same as those zots for no road acces.. and as far as i know, yes, HT-I = I$$$

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  • Original Poster
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    Thx, and what is that 'Region census program'? Is that something that is in the game or another downloadable program?

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    Posted:
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    it's a program thatallows you toi view the region, satellite view & transport map without turning on sc4... and you caould download it from SCC ...

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    Thx, but uhm.... what is SCC?1.gif

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    Posted:
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    Why don't you combine both? In a lot of my cities I like to place 'open green spaces' and cover them with trees. These alone does an excellent job at both decresing pollution and increasing diserability for high tech, commercial, and residential zones. It also looks pretty and makes a nice 'back alley'.

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  • Original Poster
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    Thx storms991..

    @ Fanaza

    I am not sure all ppl can agree with you that trees increase the desirebility. However, everyone seems to agree that trees decrease pollution.

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    I've searched Google now but didn't find a link that could lead me to a page where i can download the region census program, a lot of the links that i might could have used are dead links. Could someone plz give me a direct link to a page where i can find the region census program, more than just www.simcitycentral.net.. Thx

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    i usally place trees in all my open areas of the city i also put a total of 30 to 50 parks in the city depending on the size of cost as i like the land value to be incredibly high

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    I don't place too many trees, but i prefer moving the industry into the suburbs and only built trees nearby those industrial areas.

    Could someone give me a direct link to a site where i can download the Region Census Program? Thx in advance.

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