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Murakumon

High Speed Rail Project

How far would you need HSR to travel? ( between stations )  

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  1. 1. How far would you need HSR to travel? ( between stations )



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Thanks for your comments. Glad you liked my station.

I would make your station 7 tiles long, so the platform would be 5,5 tiles under glassroof and 1,5 tiles with in the build.

Rart at se endnu en her fra Norden. I er en hel del fra Sverige. Jeg er vist den eneste fra Danmark, der batter og laver andet custom content.

English:

Nice to see another one from the North. You are quite a few from Sweden. I guees I am the only one from Denmark doing custom content.


PCk4tXG.jpg

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Posted:
Last Online: A long, long time ago... 
 

Hi gr8 work again to all involved on hsr! Was wandering however if in the release it'll be possible to change the maximum possible elevation...'cause in my cities the track looks fine, but unless its completely straight and flat no passengers will use the line.

Thx

-flo

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hmm..is it still something wrong with the curving?because in the UDI mode, there are these direction arrow (orange & green) in every curve i have although it is only straight curve without any crossing or whatsoever.. this cause the HSR train can't pass through, it just suddenly disappear..any suggestion or help??

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Opiq,

Did you have an existing monorail system before installing the HSRP files? If so, you will have to relay the tracks. A picture would help with pinpointing the problem, as I was the last one working on the paths for the HSRP.

Also, does your traffic drive on the left and do you have the NAM installed? The NAM has a plugin for people who have versions of the game where traffic drives on the left. Attached to this post is the left-hand paths file for the HSRP, which didn't make it into the release.

-Swamper77

HSRPpaths.zip

post-9619-12985076348521_thumb.jpg

post-9619-12985076350368_thumb.jpg

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Holy Crap xiziz, that station looks awesome. I do agree that it should be a bit longer even if it is for airport environments. Seven tiles probably wouldn't be overdoing it.

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Okay, i havnt had time to bat the last few days, but i should get some details done during the weekend, im hoping to get the Escalators and Doors done, and atlest start batting models for shops/resturants/offices.

VesterDK: Having 1 or 1.5 tiles under the building dosnt really matter since its not all that visible, now if i made it like 1.8 tiles you could se the end from the other side, and just have a small platform connector at the end. Though extending it one or two tiles under the glass could be a good idea, il try that out.

Hehe, jovist är det trevligt att det finns andra nordiska medlämmar också. Jag vet inte så många svenskar som fortfarande gör "Custom Content" men vi var ett par om man går tillbaka ett eller två år. 

English(which we maby should keep to to save double writing everything ^^):

Hehe, yeah it sure is nice that there are other  scandinavian  members. I dont know to many sweeds that still make custom content but a few years back we  were  some atleast.

Oh, and for you who think its weird that me and Vester both can talk our native languages and understand eachother is just that special bond Sweeds, Danes and Norwegans share, most Finnish people also understand swedish but not a whole lot of people understand finnish.

Ilikehotdogsalot: Thanks, it only maches the older terminals because there built in a similar way using some common textures, this station is howver going to be part of a much larger and more detaild series, the SIX Terminal 3 Project, where the goal is to make all the peices both modular and consistent in style and detail(sparing no horses as i did with the swap terminals).

Bwatterud: Thanks for the compliment, and ive decided to try to enlarge it, its not really that hard, since ive got all the pices done, i just need to clone them.

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Last Online: A long, long time ago... 
 

thanks alot swamper, i'll try the patch you attached.. yes, mine is the left hand version, so i think the patch you gave me should work, coz maybe that what is lacking from it.. sorry i didn't attach picture to show the problem with the tracks, but i'll inform you soon after i try it on the game..

again, thanks swamper..

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Last Online: A long, long time ago... 
 

swamper thanks a lot man, it really works, now i can travel around with HSR!! haha.. so i guess the only problem was the left - right hand drive..

many thanks dude..

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Opiq,

I'm glad to hear that the updated paths worked. I will make sure 3ddz puts these updated paths into the next update of the HSRP. The ones that got into the public release are right-hand only. Unfortunately, I realized this after I sent him the pathfiles15.gif.

The file I attached has both right and left hand copies of the paths. A file in NAM explains the mapping of the paths, so I used it to setup the paths for left-hand copies of the game.

-Swamper77

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Forgive me if this has already mentioned. I just found this thread and have skimmed most of it. There was talk about making the HSR into a sunken type lot. Have you checked out this sunken GLR by NOB? I don't know how well he he speaks english or if any of you speak japanese, but if the development team is still interested in making HSR sunken lots it might help if you get ahold of him.

http://www1.megaegg.ne.jp/~tokitoko/

>download page

>station

>second dowload (sunken glr)

Also, keep up the great work

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do i keep the old left handed pathfile and install the right handed pathfile...i dnt kno if i have to keep them both...

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@trueplaya8892: i think the patch swamper77 attached has both version of right hand and left hand, and the game will automatically syncronize with the path (the new one, that he attached).. if your game has the right version than right hand will work, and vice versa.. the patch that is in the BETA in stex is the old patch, i just overwrite copy the old one with the new one, then it works..

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Hey everyone i have the high speed rail but the only time ive everseen anyone use it was in a city where 2 stations were 10 blocks away (to test it) i have left hand drive mod so i got the left hand pathing but its still not working can you help me?

I went and tried again ive found out my HSR cant turn corners please can u help me?

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yo timo, have you tried the patch swamper attached in this page? i tried that patch and it works.. so maybe you can try it too..

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Wow xiziz i love your station it looks really good, keep up the great work everyone! 4.gif

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super-timo....i have the same problem...i reinstalled hsr with the new pathfiles and it didnt work either so i just uninstalled the hsr and went bk to usin ordinary monorail for now..

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thats a shame ive always liked high speed rail il keep checking to see if there is a fix (i will not switch to right hand drive)

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Originally posted by: cammo2003 Hmm, I just had a geezer at the hsrp.dat file, and "maximum commute time" within that file (the version that's on the STEX, that is) is set to 6 MINUTES. Speeds were otherwise the same as what I'm using now anyway, so I've kept everything else the same (I usually tweak such files anyway, so it wasn't really a problem for me.

If anybody was having a problem with no-road/job zots, after using the HSRP, that's probably why.

It's easily fixed with the Reader.quote>

oh, so that's why my commute time is stressing me out... it made me drastically change my transportation networks and radically reduce my commute time to 12 mins but I was still experiencing the effects of seeing long commute times and dilapidation. thanks for the tip cammo!

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Okay, ive added another two tiles to the station and fixed the weird large things on the roof. im now happy with the superstructure and will proceed to adding detals such as doors, lights, shops, officespace and roofjunk, including some copperplating around the top of the building to "hide" the roofjunk from the puplics eyes.

hsrp06bl4.th.jpg

I hope the thumbnail will popup here now... it should anyway ^^

Any sugestions?

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