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PIPICécé

Polution negate bad

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Is there a fix file to maximize the negate polution ? When I creat a building with a very high negate number of polution, after a time a destruct this one the part or the totality of the map (depend of how is the radius).

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2 hours ago, PIPICécé said:

Is there a fix file to maximize the negate polution ?

I'm not sure, but you could look at Clear Pollution.

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  • Original Poster
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    Apparently it working but not for the air polution graph, it stay red.

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    " Apparently it working but not for the air polution graph, it stay red. "

    Nop, in fact it do the same thing with and without, I work on windows 7 and I have the cd version,  the "SC4CustomOrdinanceHost.dll" work well, why "SC4ClearPollution.dll" won't work, I don't know.

    It do the same thing heven if I reinitialize the city with the destruction god mod icon.

    The problem can be solve with an ordinance with air polution factor of 0.0, but it is a little bit sily.

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    16 hours ago, PIPICécé said:

    why "SC4ClearPollution.dll" won't work, I don't know.

    I have no idea either. I don't officially support Windows 7 or the CD version of SC4 for any of my DLLs.

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    It's not so critic in fact, to do more than 65535 unit  of polution in one case there must have a lot of building with very high polution.The worst building I make for polution is +750 air and water unit polutions in all the city (512 tiles radius).

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