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Ulisse Wolf

Colossus Addon Mod 3.0 - Development Diary #1

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After the release of CAM 2.5, work has already begun on CAM 3.0. Some work has already been completed and also published which are the critical bugfixes while some bugfixes will be published in CAM 3.0. For now, let's look at some areas of development that will involve CAM 3.0

New Maxis Lots Like and Balance

The first job is to create Maxis Like plots (where possible) of the new building classes that introduces CAM.

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The new fresh water pump

The development of these batches also involves changes related to the UI and Sound FX so there will be new features to diversify gameplay.

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The new desalinator plant

Obviously there is a review of costs since early tests have indicated that building costs are exaggerated so there will be an update of civic and utility costs

Energy, Garbage and Graphs

The power sector is expanding with the indroduction of power generators while some types of plants such as Microwave Power Plant are receiving Maxis Like lots.

Garbage is also receiving a slight improvement with the creation of incinerators.

Maxis has implemented properties that allows burning garbage without producing energy but has never implemented Building Exemplar so some creativity is required by taking Building Exemplar of the recycling center modify it a bit and insert the properties of the incinerator.

On the plus side @cogeo has already made this mod which is available here

 

So it is just a matter of incorporating the changes and inserting them into the CAM. This means that the graphs are also getting some changes in the Energy, Water and Garbage area to reflect the changes.

Submenu & AMPS

CAM is already compatible with Submenus but this time specific submenus for energy, water and garbage will be implemented. This submenu has also been developed with AMPS in mind. Unfortunately, CAM is not compaitible with AMPS and there are no plans to impoit AMPS logic into CAM as the LUA code is complex to modify and adapt to CAM needs.

However if there are people who can modify AMPS to make it compatible with CAM I am happy to include the modification in the mod

Tourism

CAM 3.0 intorduces tourism simulation using the Custom Budget Departments DLL mod.

This mod will allow to simulate tourism in some areas such as casinos. So in addition to having the Legalize Gambling Ordinance Upgrade mod that will be indexed as a dependency for CAM there will be another mod that will allow for extended gameplay.

Work has started but on New_Properties.xml but there will be news later on

Captain of Industry (Regional Supply/Demand DLL)

The latest mod DLL created by Null45 is taking us to new frontiers of play, so a new game mechanic has to be made from scratch.

Currently I have not defined the development plans (I am still making a possible scheme and studying the mod) but from the first planning stage it will be a complex and fun mod that should be a fusion of SimCity 2013 and OpenTTD

There will be further communication but until now this development will be code-named ALASTOR

 

For today we colcunde this report/development journal of CAM 3.0 and see you at the next CAM 3.0 development journal

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NAM Team - Co-developer of Pedestian Revolution Mod - Railway Department (Hybrid Railway | HRW Expert) - MTA Member - BAT Creator

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