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Junxions - Announcement Trailer

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    26 minutes ago, Ghostie1701 said:

    What are the system requirements for this ?

    Looks interesting.

    These are our current minimum system requirements, however it might change at a later stage of development. 
     

    • Requires a 64-bit processor and operating system
    • OS: Windows® 10 Home 64 bit
    • Processor: Intel® Core™ I7 2700K | AMD® Ryzen 7 2700X
    • Memory: 8 GB RAM
    • Graphics: Nvidia® GeForce™ GTX 580 (1.5 GB) | AMD® Radeon™ RX 560 (4 GB)
    • Storage: 10 GB available space

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    I see that "A sequel, however", you can't hide from me!!

    (immediately wishlisted, ofc)


    Excellent imagination, mediocre implementation.

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    8 hours ago, nathan67003 said:

    I see that "A sequel, however", you can't hide from me!!

    (immediately wishlisted, ofc)

    Happy to hear, in a long term we are hoping to release a fully fledged city builder, but first we need to see how you guys will like what we have to offer in terms of traffic management. 

    • Like 2
    • Yes 1

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    Hi,

    The game looks interesting. It looks like NAM. Graphismes are great, and the possibilities for the road creation important. I need to verify my computer is strog enough!


    Albireo38

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    I have 3 burning questions.

    1. Will the cars be able to change lanes at any point in the road?
      1. If so, how? Are you using a node system or something else?
    2. I understand that this game is being made in the EU, so the Vienna Convention is going to take center stage however will there be plans for an option to make this game compliant with the 11th edition of the Manual on Uniform Traffic Control Devices?

    Known as LeonardMT everywhere else

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  • Original Poster
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    On 24. 6. 2024 at 8:52 AM, Leo -- said:

    I have 3 burning questions.

    1. Will the cars be able to change lanes at any point in the road?
      1. If so, how? Are you using a node system or something else?
    2. I understand that this game is being made in the EU, so the Vienna Convention is going to take center stage however will there be plans for an option to make this game compliant with the 11th edition of the Manual on Uniform Traffic Control Devices?

    1. Yes, the cars will be able to change lanes depending on the current traffic situation. Our goal is for the agent to evaluate the ideal path and follow it, once the path gets overcrowded, the agent will reevaluate the situation and will try to use different road to cut on waiting time.
    2. We are planning to adjust the game to suit different traffic rules around the world. I can't really comment right now on the specifics, but we are evaluating the demand and will take the steps according to what we see in the community.

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    Like cityskylines system challenging!  8 Gig minimum and super fast I7 fast video card. Graphical more exciting graphical superior to Cskl !  Junxions aswell cloud based setup make it less desirable opposit non clod based games. ,

    • Confused 1

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    For those who follow this project but are not on the discord server here is a great announcement from the developers of Junxions

    If you want to join their discord server here is the link

    https://discord.gg/64XQQB874E

    Hey everyone

    I’m very excited to announce that we have signed a partnership with Hooded Horse! Hooded Horse is known for publishing outstanding indie games in the city-building genre, such as Manor Lords and Workers & Resources: Soviet Republic, among many others. I am personally very much looking forward to working with people of such caliber and a mindset that’s very close to our own.

    Hooded Horse CEO’s Perspective
    "CyberStorm showed us how Junxions can load up the data of real-world cities and then build on top of them as we like,” says Hooded Horse CEO Tim Bender. “The simulation’s complexity is astounding, and the game truly aims to create the ultimate traffic management experience. We wanted to help bring this dream to life."

    What Does This Mean for Junxions?
    In short, there’s no stopping Junxions now — it’s happening, and so is the sequel city builder. Thanks to Hooded Horse, we can now dedicate more time to developing the game, which means we’ll either be able to release it sooner or with additional features and polish. With Hooded Horse handling marketing (farewell, juicy road tools — you’ll go down in history as the best Reddit ad of 2024), testing, QA, and more, we can focus entirely on bringing you the best possible version of Junxions. Additionally, the game will be available in 17 languages — English, German, French, Spanish, Italian, Polish, Czech, Slovak, Hungarian, Turkish, Ukrainian, Russian, Brazilian Portuguese, Simplified Chinese, Traditional Chinese, Korean, and Japanese — all professionally translated and available on day one.

    Creative Freedom and Development Progress
    Everything else, such as creative direction, milestones and release dates, dev progress videos, DLC policy, and the expected price range will remain the same or at our own discretion. We are, of course, also keeping full rights to the IP. There are no downsides for you, our players, which was something I wanted to ensure when negotiating with multiple publishers over the past 3 months.

    What’s Next for Junxions and the Sequel?
    Going forward, I would like to outline how the development of Junxions will continue. We will be releasing next year, probably in early access, after which the development will continue further. At the same time, the development of the city builder will start. There have been a lot of great feature suggestions, however, some of them fit better in the sequel city builder. For these features, it will work as follows — once they are implemented for the city builder, they will also be made available in Junxions.

    Shared Codebase and Feature Updates
    Everything traffic-related from the city builder will be made available as a free update to Junxions while it’s in early access. This will be possible thanks to the fact that both games will use the same codebase. You can view our roadmap at https://trello.com/b/Gh5b89Il/junxions

    Alpha Test Reminder
    Also, the alpha test is still on schedule! More info on that later.

    A Big Thank You to Our Community
    I’d like to thank every single one of you for being here and following the game’s development! It means a lot to us, and I look forward to what the next couple of months will bring!

    Cheers

    • Like 5
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    Federal Republic of SiculiaFederal Republic of Sonora

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