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junspud

Appropriate base textures for CPT Terrain Mods?

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Wasn't entire sure if this question would be appropriate in an existing thread...

But I was wondering, do appropriate Lot Base textures already exist in any common megapacks which correspond to/match the various CPT Terrain Texture mods which use the CPT Terrain Essentials pack? Particularly the 'Olympic' Terrain version.

I extracted the terrain textures from within the essentials pack but going through them/using the ini manually to try and match them by eye (or other megapacks) seems cumbersome process which I'm not great at and would take a while, and which could be pointless/avoided if they already exist and are common knowledge.

The goal being to replicate what some other terrain mods (like Sudden Valley) have, base texture overrides and appropriate textures to be used on lots/GoFSH script repositories.

Thanks..

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CP made a few texture packs I am sure, i’d start there as I’m sure a number of them were designed around the terrain mods. Texture Pack Vol1 or something, it’s pretty common. 

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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6 hours ago, junspud said:

Wasn't entire sure if this question would be appropriate in an existing thread...

But I was wondering, do appropriate Lot Base textures already exist in any common megapacks which correspond to/match the various CPT Terrain Texture mods which use the CPT Terrain Essentials pack? Particularly the 'Olympic' Terrain version.

I extracted the terrain textures from within the essentials pack but going through them/using the ini manually to try and match them by eye (or other megapacks) seems cumbersome process which I'm not great at and would take a while, and which could be pointless/avoided if they already exist and are common knowledge.

The goal being to replicate what some other terrain mods (like Sudden Valley) have, base texture overrides and appropriate textures to be used on lots/GoFSH script repositories.

Thanks..

5 minutes ago, rsc204 said:

CP made a few texture packs I am sure, i’d start there as I’m sure a number of them were designed around the terrain mods. Texture Pack Vol1 or something, it’s pretty common. 

The BSC TexturePack Cycledogg V01 contains all of the textures that he created (besides the overrideable SCILT textures) and IIRC many of them has matching qualities with his terrain textures, but they are running on different IDs and none of them is overriding existing maxis textures (so it's not like how Gobias lotting textures are working). I think I had something similar in mind a few years back, but I did not dig deeper into the project.
Anyhow, in the ~Documents folder of the BSC Common Dependencies, there should be a Prop-Texture Catalogue Index and Cleanitol subfolder and an other Indexes subfolder, which contains the prop/texture images taken from PIM-X. You can check what textures the above texture pack has.

 

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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