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MarkShot

NAM Team: This is really smart

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Given the highly spartan UI of SC4, I must say that your use of intuitively filtering choices based on object context is truly state of the art for a game conceived so long ago.

Like auto matching levels.  Like auto matching the ramp.  Like auto selecting the most likely next piece ... if the last was L1, then the next is L2.  If rotating a piece in an area constrained by objects going directly to what fits in the bounds.

Actually, a construction tool set which filters for components based on context is truly cutting edge.  Once you begin to grasp the concepts of NAM this vastly reduces what on the surface appears to initially be complexity by vastly limiting choices.  And this all is further improved with FLEX and override.

Very nice UI, guys!

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