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Rampalta

(Solved) (Help) Cities Skylines Editor not respecting UV map

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Hello!

So Im in need of a bit of help, I researched a bit and didnt find anything. The problem is the metal texture (top image) looks all stretched in game while on blender looks correct, same with the concrete one, doesnt matter how many times i fit the same concrete texture on the barrier mesh, cause in game it will always look the same. So the Uv map is correct but in game it isnt sometimes (?). Im really lost here

 

uvmapimg.jpg

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  • Original Poster
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    So this is the thing: https://cslmodding.info/asset/network/#uv-mapping

    "Normally you only have control over the horizontal (U) UV mapping..." and the vertical gets automatically tiled, for this not to happen you can do the following:

    • Network tiling mod, you can check CSL Modding to learn scripts, and at the bottom of the Script for creators there’s a short explanation
    • Magenta color on Vertex Paint, this will enable you control over the vertical UV mapping, for it to work its neccesary to export the mesh as FBX since obj doesnt export with Vertex Paint, there are plenty of tutorials on vertex painting. Also everything has to be one object for it to be exported correctly as .fbx

    worked 10/10

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