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https://store.steampowered.com/app/1229460/Dice_Legacy/

City builders with a twist are my new favorite genre

By Christopher Livingston 11 May 2021

Medieval ring worlds, buildings that walk and talk, and other ways city builders are creating interesting new rules.

 
Buildings Have Feelings Too

(Image credit: Blackstaff Games)

 

I've drifted away from city builders over the last couple years, probably due to getting a bit bored with Cities: Skylines (it's a great game but it came out in 2015) and finding survival city builder Frostpunk a bit too taxing to play regularly (I love it, but it's incredibly brutal).

But it doesn't take much to rekindle my interest in growing and managing towns and cities, and lording over little buildings and littler citizens. And as much fun as that is, I always appreciate it when there's some sort of interesting twist along with the familiar city building and management systems.

Like, say, a city building game set on a medieval ringworld?

Dice Legacy

(Image credit: Ravenscourt)

I have no idea how a medieval ring world can exist. Even with a lot of steampunk tech, it's hard to imagine the construction of a ring world in space by a society still sailing around in galleons. But who cares? Dice Legacy looks awesome and sounds interesting. It's a dice-based survival roguelike (and a city builder, somehow) where you spread your realm over (up? around?) the ring world, battling enemy factions, gathering resources, and leveling up your citizens.

Your dice aren't just for rolling, either: You can dunk them into a forge and combine them into more powerful dice as you try to conquer the procedurally generated ring world. Dice Legacy is due out sometime this year, and I love the way it looks. I'm just curious to learn how it all actually works.

Distant Kingdoms

(Image credit: Orthrus Studios)

If you're looking for a city builder that's a bit more traditional but still contains a few interesting twists, I've played a bit of Distant Kingdoms, which is currently in Early Access. It's a fantasy city building game where the hope is to someday create a harmonious city where elves, dwarves, orcs, and humans can live side-by-side instead of trying to kill each other.

 

Distant Kingdoms' early game is pretty standard. You build markets, sawmills, quarries, warehouses, and roads to connect them all. But it gets more interesting when it starts introducing some of the fantasy elements. You need to supply your city with a well to supply it with mana, and once it's flowing you can power magic portals that speed up travel through your city. Not just for citizens, but for supplies and materials too. A wagon full of stone enters a portal on the west side of town, and blinks over to the east side of town. That's handy! I definitely could have used some magic portals Cities: Skylines to solve some of my traffic problems.

If you want to expand to a new hex on the map, you need to build a tavern to attract adventurers, then put together a party and send them out to clear out dungeons and ruins before you can start growing your city there. I'm not too far into Distant Kingdoms yet, but I'm enjoying toying around with fantasy concepts in a city management system. 

 

Reminds me of the first lasagna I ever made.

 

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The building is a popular genre among all games, including mobile ones. It is an integral part of almost any game you can download to your phone. It is not surprising, cause this process requires concentration and even logical thinking. 

The building is also present in games about the Middle Ages, which makes them more interesting and exciting. They are addictive!

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