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MichaelJBull769

Street Lights on Avenues Medians Changing Styles

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My street lights on my medians are changing between different styles of lights. I have Mandelsoft Light Replacement Mod installed with NAM version 40. Is that incompatible with the latest NAM?

Just Asking..


Michael J Bull

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The entire length of an avenue typically will have the same style of sidewalks, lights, and other median props.  The lights that appear are based on which type of zoning occupies the majority of tiles along the avenue.  Are these changes happening during development or when your game is paused?  If they are happening during development, it probably just means the buildings along your avenue have changed wealth levels.  If they are happening seemingly at random even when the game is paused though, perhaps when you merely click on the avenue, then you likely have conflicting light plugins.  Do you have any other streetlight mod installed that affects avenues besides LRM?

 

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    What street light mods are available on STEX/LEX. Since I can't recall which street light mods I have installed besides a massive amount of building plugins with dependencies for them.


    Michael J Bull

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    The two big ones which affect avenues are the USL

    and Cogeo's Street Light Colour Pack

    Do the undesired streetlights that are appearing in your avenues resemble either of those?  Are either of those mods in your Plugins?

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    I don't think I have any other street light replacement mods installed besides MandelSoft one. I've removed the file to see if that fixes the issue.


    Michael J Bull

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    Still are changing between different styles of avenue with the street lights disappearing. Even after removing the file I thought was causing the issue. BTW I recently upgraded from NAM 39 to NAM 40. So I don't know if the latest NAM is causing this to happen. All of my plugins are categorized by name of creator btw.


    Michael J Bull

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    Try it without that one and see.  It definitely sounds like you have multiple mods in there each affecting avenue streetlights.  Since you said they were disappearing, it sounds like you could have this one:

    It says in the description that it removes avenue barriers which sounds a lot like what's going on for you.

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    I'll show a YouTube video I made of the problem. Showing part of my city that has this issue, not sure if it is a city wide or region wide problem yet.

    I hope that helps.

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    Michael J Bull

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    I have removed the LRM and other possible conflicts. No I don't have the Pegasus mtp no junk mod installed. BTW which sidewalks mods could cause this. A list would be helpful. Thanks.


    Michael J Bull

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    I've never seen anything quite like this before, but according to your description and the video the sidewalks are being affected in addition to the street lights.  The only avenue-specific sidewalk mod I can think of off the top of my head is Swamper77's uni-density sidewalk mod which should make your avenues all have medium/high density sidewalks only.

    However, it sounds like this isn't it either because if it were your avenues wouldn't change, and yet somehow they do still revert to normal low-density grass.  So it sounds like you have a bigger problem than I thought but I'm beginning to run out of ideas on what it might be unfortunately.

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    Another Issue - How do I remove plugins on window 10 since I deleted the file and the plugin still appears in game. I've tested this with sfbt street tree mod. Trees are still there on streets.


    Michael J Bull

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    So your video makes it clear that all that is happening is that your avenue is changing wealth/density to reflect changes in the buildings zoned next to it. Avenues are unique in how their zoning works, for all other networks each tiles zoning is controlled by only those zones touching it. But this can lead to a lot of mismatching textures, sidewalks and grasses intermingled throughout a section. Avenues instead keep whichever wealth/zoning is most prevalent for a given stretch of avenue's zoning. Drag a large stretch of road and a large stretch of avenue. Then put a small single zone next to both, note how for the road only three tiles gain sidewalks, but the entire avenue does?, that's this effect at work.

    So what happens is that the majority of the zones touching the avenue were $ Wealth/Low Density buildings, I know this because of the $ Wealth grass the textures are showing. Something, most likely out of view then grows, this has the effect that now the majority of the zones touching the avenue are $ Wealth/Med or High Density, so every applicable section of the avenue is changed. Not long afterwards, $ Wealth/Low Density takes over once more, so the textures/T21s refresh once again. I'll also note, LRM isn't even a factor here, the lights you are seeing are the default Maxis ones.

    T21s, that is the name of a mod that adds props/models onto in-game networks, also work on the basis of the 16 possible zoning types the game uses. The change for the sidewalks, then triggers a refresh and potentially a change in the T21s you see, it just takes a couple seconds to catch up. All completely normal behaviour and nothing to be worried about.

    5 hours ago, MichaelJBull769 said:

    How do I remove plugins on window 10 since I deleted the file and the plugin still appears in game. I've tested this with sfbt street tree mod. Trees are still there on streets.

    T21s are not dynamic, in the sense that if you modify the T21s (including adding or removing them entirely), the embedded data will not change unless one of two things happens. If the zoning type for that tile changes, the T21 refreshes automatically, otherwise clicking on a tile will refresh a certain number of tiles in the vicinity. In other words, you must click around all the networks using these props, until they are all gone.

    It's clear to me you've installed a bunch of T21 mods without really understanding how said mods work, I would highly recommend you read the documentation that came with these mods. You can combine different T21 mods together, but that can lead to a bunch of problems. That said, in this case that isn't really what is happening, given sufficient time the changes in buildings will stabilise and everything will settle down.

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    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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