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Asset Editor - How do Cargo Train Stations work in the Asset Editor?

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Good day

I am glad to be a newbie here. This community has always been a helpful source for my gameplay, so thanks to all. Now I would like to start playing with the Asset Editor...

I downloaded "Cargo Train Terminal Template (for assets creators)" by BloodyPenguin (Oh by the way; Nice job on your other stuff, BP!) to see how its done and I would be greatful if you guys would be able to help me with some questions on it:

This is what it looks like in Asset Editor:

CargoTrain.jpg.87dd7ef93be309d4c19f3edf3dd1ee90.jpg

  1. What is it that makes trucks enter at a specific place on the asset? What does an Asset creator have to do on an asset to tell trucks "Enter here" and "Exit there"? I assume the markers are only to tell the trucks where to de-spawn and re-spawn or are they actually indicating entry points on the boundary of the asset?
  2. What are those purple lines for? Can they be changed if I require it and how do you change them? Are they in any way created by that train track?
  3. How does the asset know that cargo from truck must actually go to or from trains? Do the markers have to be setup in a way that tells the game "OK, take the cargo from the truck at this point and put it on that train there"? Or is there something else that can be coded/programmed by an Asset Creator to achieve it.
  4. I have a feeling that some AI is involved here. If so how do I change the actual way that that the AI for this asset works? Can I change AI code in some way or are there preset AI that I can only choose from. On both accounts; How do I do that?
  5. What is the big white arrow for? Is it only the side that this asset will have to be next to the road or is there another meaning for it and is it modifiable?
  6. This one is a more generic question; I have searched for tutorials or documentation on these types of questions but have been unlucky to not find any. Do you know about such that I can read up on that will tell me the specifics of such questions and give a very detail account of how things are done?

As always; thanks for the help. Much appreciated

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Posted:
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Hi,

Did you figure this out as I am in the same position as you when you posted. (Trying to create a custom cargo terminal) and have the same questions.

If you've answered then can you update the post with answers, or point me in the direction where you gained the answers.

Thanks.

 

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