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RaeFromStateFarm

[HELP] Importing sketchup into 3dsmax issues

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Whenever i import my sketchup model into 3dsmax i keep getting issues with some textures missing or misplaced, which is weird since the very same texture appears in some parts of the model but not others. Also whenever i switch from "Realistic" view to "Shaded" in 3dsmax theres rendering issues like parts of the building being transparent. I've tried alot of different things like instead exporting the sketchup file to .OBJ or FBX but the same issues keep happening. 

In sketchup:

72GyyVZ.png

UZW6SoU.png

In 3dsmax:

Wy7SMu0.png

9fZuREk.png

The transparency issue:

lewtrPI.png

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  • Original Poster
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    BUMP: Actually i partially fixed the issue, the textures were wrong because the faces were reversed in sketchup.

    As for the weird transparency thing..no clue but it only seems to happen when i open the Sketchup file in 3dsmax, when i export the sketchup as an FBX and import it into 3dsmax instead it doesn't seem to be there. Anyone have any ideas?

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    No problems here. Did you save in Sketchup8 format? What happens when you attach all groups? Did you use one texture? You're best of texturing in 3ds max.

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    if you're having trouble with importing from .skp try exporting from sketchup to .dae format making sure you check in options as you export for the save texture coordinates. That doesn't produce any problems for me.

    however I think it's better practice to do your UV mapping in 3ds max - I definitely use sketchup to model as I have a much faster workflow than when i model in 3ds max, but i always texture in 3ds max because of how powerful the modifier is and how precise it can be.


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    On 12/11/2018 at 9:16 AM, Darf said:

    No problems here. Did you save in Sketchup8 format? What happens when you attach all groups? Did you use one texture? You're best of texturing in 3ds max.

    I did save to sketchup8. I've already textured in sketchup which i prefer due to it's paint tools and texture moving abilities. 

    On 12/12/2018 at 11:37 PM, Bad Peanut said:

    if you're having trouble with importing from .skp try exporting from sketchup to .dae format making sure you check in options as you export for the save texture coordinates. That doesn't produce any problems for me.

    however I think it's better practice to do your UV mapping in 3ds max - I definitely use sketchup to model as I have a much faster workflow than when i model in 3ds max, but i always texture in 3ds max because of how powerful the modifier is and how precise it can be.

    I'm following this tutorial 

    which is why i didnt texture in 3dsmax 

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