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    So, staying within the mythical realm, I have made another region, using Morrowind ES3 names. Some of these names are probably misspelled.

    After patching the game(I thought I had, but nope), I have a road network in place. I used highways to connect industrial cities to the main city and freight train in two medium cities, that don't have water for Seaports.

     

    MorrowindMyth0838 copy.jpg

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    I have also used a map I created, using Bryce graphic software and Adobe Photoshop CS2. I purchased my software legitimate, so I have a license for everything I use/create, except Gmax, Haha!

    Able Acres-1580083276.png

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    Coming along nicely. Same old, same old, but it works flawlessly.

     

    MorrowWndES63.jpg

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    I am certain, there was a patch for making railroads work, whether or not you had other neighbor connections, didn't matter. It was a patch I used in the past, but now I can't find it.

     I purchased SC4 Deluxe the day it came out. Been playing it for 17 years =D I used to make railroads that functioned, in big cities and little cities, no matter about other neighbor connections. Now, I am stuck and railroads will not function. No trains.

     

    butrail34234.jpg

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    Mount Kand Needed an airport, so they carved out the mountain side and built the airport high in the sky!

    Mount_Kand_090877.jpg

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    High elevation airports are becoming a trend. The city of Suran has built one also!

     

    SuranAirport6743.jpg

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    Ebonheart is the latest city in this region. So it seems, there is a small problem with an abandoned building - The residents ran away, when there was an outbreak of Corprus disease in Ebonheart!

     

     

    EbonHeart4f5m66.jpg

    Ebonhea4934.jpg

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    The big Ind. city of checkerboard, criss-cross and diamonds

    One last example:

    Very few gamers will see this, as my grid thingy is not very popular. I might also mention, Not many are still playing these days.

     

    Scarchause001a.jpg

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    Is that high wealth residential surrounded by commercial, with low and medium wealth in other parts of the city?

    I find it interesting that you are mainly focusing on Libraries for your education, is that right?  Is that an initial strategy when starting up the city, or do you maintain that focus on Libraries throughout the game?

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    On 4/22/2020 at 8:38 PM, Naomi57 said:

    Is that high wealth residential surrounded by commercial, with low and medium wealth in other parts of the city?

    I find it interesting that you are mainly focusing on Libraries for your education, is that right?  Is that an initial strategy when starting up the city, or do you maintain that focus on Libraries throughout the game?

    Thank you for your interest Naomi57.

    My cities are always High Density Commercial and Residential  zones, except on the occasions, that the neighboring Industrial cities have not enough land space to fill them with enough industry - I then use Lower Density zones to maintain balance. The high density or any density, has nothing to do with wealth. My cities simply grow into nearly all high wealth $$$ buildings from high density zones, due to the fact, I use the secret formula built into the games mechanics/numbers. The formula turns every city into a Utopian society and  nearly every Simizen gets wealthy automatically.

    All other education facilities are present. You don't see the schools, because I use a different style school house, that is smaller than the games originals. One of my favorite cheats, is using  smaller more compact utilities and services. I will post a city block in 30 minutes, that will reveal EVERYTHING for you Naomi57.  -BRB-.

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    One or two hours later *:lol: Please view images in this post and the second post. Study the images carefully, as everything is a diamond/cross or X's. All numbers are 8, 16, 32 and 64. Read everything that explains the images.

    To all who want to learn how the numbers work in SimCity 4 Rush Hour Deluxe. How to make the perfect city.

      Make your config.BMP into 9 large cities, surrounded by only medium cities, in rows of 2. The medium cities will be entirely industrial cities. The  9 large cities will be entirely residential and commercial. The Simizens WILL travel outside the large cities to work in the medium industrial cities <--- This insures your Simizens live in lowest pollution and less traffic, while leaving more room for green grass and lush forests.

      Remember, installing modifiers, such as the NAM traffic modifier, will mess up this formula. Never use more than one alternate  form of transportation/commuting. Buses are the most efficient and most used by Simizens. Buses also make the best profit for your city, while costing the least to build and maintain. Diamond bus stops everyone(as seen in my images).

    Exempltee001.jpg

    City districts are comprised of 32, 8x8 blocks and there are 16 districts in one large city.

    Electdaddynow3.jpg

    If your city districts are entirely made up of high density zones, you will eventually need double the schools and double the hospitals and clinics. Unless you are using Shmail's schools and clinics, which only need one high school here and there and only one Shmail's Clinic(black roofed building under the hospital).

    Exempltee002.jpg

    All high density zones, does not insure you will have all high wealth zones. Checkerboard/cross and 'X' everything. Leave room for plenty of trees.

    Exempltee003.jpg

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    Using cheats that help your city become a Utopian City. Utilities can be unlimited and compact. We should love Shmail's work and also PEG's work!

    Electdaddynow1.jpg

    Leaving plenty of room for trees, helps wealthy people thrive in our cities. I use a pollution control tree set.

    Electdaddynow4.jpg

    Electdaddynow5.jpg

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    Quote

    I know, everyone desires a beautiful city, with creative scenery and realistic planning. However, this is how you fix traffic forever in a large city with over one million sims.

    A very Le Corbusier solution! Great for traffic, as for aesthetics ... I guess it's a matter of taste!

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    On 5/5/2020 at 11:48 PM, NoviceRedux said:

    A very Le Corbusier solution! Great for traffic, as for aesthetics ... I guess it's a matter of taste!

    Thank you, for browsing my CJ. Funny you should say that just now. I recently listened to a podcast on "How NewYork Grew as a City" Quite interesting stuff!

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    Love this threat! Very inspring. Did you create this region by yourself through god mode or did you use a greyscale image?

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    On 4/26/2022 at 1:56 PM, stevoh said:

    Love this threat! Very inspring. Did you create this region by yourself through god mode or did you use a greyscale image?

    I always use a greyscale. Thank you for being inspired!


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    Sorry I missed this great stuff Master of epicenes    At least I did find it  ; ) 


    God loves you

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    19 hours ago, PhatHead said:

    Sorry I missed this great stuff Master of epicenes    At least I did find it  ; ) 

    Hey my friend! Just me showing off my SC4 formula by the numbers.

    Where was I? Been sick, in and out of hospital.


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