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FBX Export of a mesh from Cities: Skylines

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I was wondering if its still possible to export a mesh via Fbx from the game.  I wanted to take the FBX files and import them into 3ds max and modify and retexture some of them.    I tried this method on this link but couldn't get it to work at all.  If anyone has a detailed description or link to a movie that works I'd greatly appreciate it.

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that's still the working method, however some in game objects just don't have readable meshes (meaning they remain hidden to the Modtools UI) that means there is no way to access them.

they will be .obj format though. but they won't be a problem going into max

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If you want to dump protected vanilla meshes, it's still possible using unity assets bundle extractor, but you need to know the name of it, which can be seen ingame in mod tools, only problem some objects may be just called Box001 Plane002 etc. so you would need to sift through a bunch of them.

Some older assets can still be extracted using crp parser.

And some newer ones using crper.

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  • Original Poster
  • Hmmm,


    That's strange cause when I go into the asset editor and hit CTL  E nothing happens!  That's why I'm stuck




    Carl Allen



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  • Original Poster
  • Okay I go to m_editprefabinfo and I hit preview and I don't see an export button, only a dump mesh.  But when I press that nothing happens!




    Thanks Everyone




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  • Original Poster
  • Greets,

    I figured it out, the dump mesh button works.  It doesn't create an fbx, instead it creates an OBJ file, and the textures are png's.    It gives you no prompt so you have to look into the following folder:   c\user\admin\AppData\local\Colossel_Order\City_Skylines\Addon\imports. 

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