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AmiPolizeiFunk

floating objects are dropped to the terrain at a certain distance

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I'm pretty sure that's just the props being culled at distance - BPs Adaptive Prop Visibility Distance should do the trick I'd imagine. Good luck, hope that lets you see your 21 from orbit!

I just re-read and took a closer look at the picture... Perhaps the prop's LOD wasn't set to the floating shader? Adaptive visibility or LOD toggler might still help though

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    I tried both adaptive prop visibility and LOD toggler with no luck. This idea about the LOD of the asset needing some kinda of property is interesting tho and I'll look into that one!

     

    *just checked again, the asset actually switches to the LOD while it's still on the surface. Then you zoom out one or two steps more and it drops to the bottom of the sea, never to be seen again. And LOD toggler does nothing to bring it back. Is there some other variable?

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    So if the game is generating a third LOD, how do we create our own for the asset so that we can set its shader to the floating shader?

     

    DZcosNjX0AE1FLN.jpg:large

    I would like to be able to see these boats from far away for the logo competition that is due in two weeks!

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