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tariely

WMP Rail lots texture with NAM36 RRW --not

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I found out that WMP rail lots, especially the Ethanol Plant, do not conform to the RRW texture, although they show up with those textures in the Lot Editor. I think Doc made his own textures and they look RRW in the L.E. but not in-game --on a MAC. I don't have that problem on my pseudo-Windows partition. I L'E'd  the lot, replacing the rail textures --then again, I think I used WMP's own, which may be why nothing changed when plopping the lot on the MAC. 

I was under the impression that something in NAM's 36 make-up automatically changed rail textures from Maxis old to shiny RRW new. Was I mistaken ?

And anyway, how do I get this lot  (as well as a few others that also refuse to comply) to work as it should with the RRW ?


Come and visit. We got home made cookies. http://community.simtropolis.com/journals/journal/5386-pr-crastinas-travels-sc4/

By the way, we also have cookies at Tariely's Little Shop of Relots (and Lots)

 

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14 hours ago, tariely said:

I was under the impression that something in NAM's 36 make-up automatically changed rail textures from Maxis old to shiny RRW new. Was I mistaken ?

Only the basic Maxis ones, just for some clarity here, Lot Textures and overrides of them are not really a NAM thing.

Eggman121 released the following pack for RRW Lot Compatibility:

But for other creators, similar packages will be needed, I'm not sure how many exist right now.

As part of the RRW Reskin, I do know the WMP textures were covered, but those files have yet to be released. Not to mention, that mod alters the RRW style, so a variant for default RRW would need releasing some other way. Thinking about it, I guess that's not been on the radar, so I'll talk with those involved and see if we can get something onto the exchanges.


Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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I have all of those in a complete RRW Lot Support zip on my Public Onedrive folder. This was made from the originals for the reskin - they should have been released as one set when NAM36 was released - I didn't feel it was my place to do so. This set covers all other RRW lot support sets.

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