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At the moment I'm currently working on map theme based on Hokkaido (along with a fictional map to go with it), and I'm hoping I can get some feedback and assistance with finishing this.  I'm also wanting to create a Japan-style network skin (mostly because not only is manually detailing countless roads tedious, but decals count toward the prop limit).

I have some additional screenshots (from an older, now-broken save) that show off a few other things (like the concrete texture), although I had a different LUT active (rather than with the default temperate LUT seen below): https://imgur.com/a/cb2CK

Would anyone be interested in kicking me in towards the right direction?  Voice chat and screensharing over Discord is an option for whatever it's worth...

rpVVIzh.jpgd6F1Evb.jpgMbg5z0S.jpg

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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The grass texture is a bit too repetetive.

Maybe you can team up with Ronyx who was also working on a Japanese Road style.

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    2 hours ago, boformer said:

    The grass texture is a bit too repetetive.

    I'd post the texture in question here but I don't want to accidentally step on Textures.com's toes.  Mind if I chat you up on Discord or something?

    2 hours ago, boformer said:

    Maybe you can team up with Ronyx who was also working on a Japanese Road style.

    I remember asking him about that a while back.  I think he lost interest in that mod due the overwhelming number of roads, paths, etc. that would need working on.  I should probably add that this was during the period where NeXT had forked over to NeXT2 and Mass Transit was around the corner, making things extra daunting.

    Now that I think about it though, I did figure out a workaround for one issue he was having with the skin (shoulder stripe markings aligning the wrong way).

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    To improve your texture, use a program that allows you to edit the texture while you see it in tiled mode.

    We can chat on Steam if you want.

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