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bonzibuddy

Question about building train assets

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I'm trying to create a train asset but it needs to have an "A" car and a "B" car due to this train having different window sizes and textures (lead/trailing cars are different than the ones in the middle). Does this mean I have to create two separate FBX files for each car type or do I model them in the same file? And how do you put the different car types together - in the vehicle editor in Cities Skylines?

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5 hours ago, bonzibuddy said:

I'm trying to create a train asset but it needs to have an "A" car and a "B" car due to this train having different window sizes and textures (lead/trailing cars are different than the ones in the middle). Does this mean I have to create two separate FBX files for each car type or do I model them in the same file? And how do you put the different car types together - in the vehicle editor in Cities Skylines?

You'll need 2 different files to be separately imported as passenger/engine vehicles then you'll need to find the mod that allows you to import 2 separate types of passenger car files as the Vanilla editor doesn't let you do this. I haven't done a train asset since before 1.7 so I'm not sure if there is a compatible mod anymore.

It could be done before so maybe someone still knows the mod and knows if it's updated. It worked for me when I was making my Train vehicle assets


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    I found the mod you referenced. It was created by the guy that disappeared and BloodyPenguin had to recompile all of his mods. I think there's a different version of it called Extended Asset Editor that might work - I'll check it out when I make more progress. UV unwrapping is killing me atm...

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    2 minutes ago, bonzibuddy said:

    UV unwrapping is killing me atm...

    literally the worse thing about vehicles. gave me such a headache


    Come follow me on Twitter @CS_badpeanut 🥜 or Facebook!

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