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maetoch

lowering polygon count

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As far as I've noticed the render time (just that alone (not counting time needed to generate purely BAT things like FSH files) depends on composition of factors:

Polygon count

Polygon size (or to be precise they size in given zoom level of render - program can adaptively discard geometry that it deems "too small" to be visible at particular level - hence as SimGroober mentioned effect of LARGE buildings rendering longer.

Textures/materials. that could affect render time the most! BY FAR!!! (although may be not that much in the case of Gmax as compared with MAX, where difference could be 30-40-100 times!!!)

LOD Complexity and resulting file size is, IMHO purely BAT thing in a sense that building we see in game are just LODS with textures made of rendered building applied to them, naturally the more complex the LOD is the more texture files are needed to cover it.

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Posted:
Last Online:  
 

As far as I've noticed the render time (just that alone (not counting time needed to generate purely BAT things like FSH files) depends on composition of factors:

Polygon count

Polygon size (or to be precise they size in given zoom level of render - program can adaptively discard geometry that it deems "too small" to be visible at particular level - hence as SimGroober mentioned effect of LARGE buildings rendering longer.

Textures/materials. that could affect render time the most! BY FAR!!! (although may be not that much in the case of Gmax as compared with MAX, where difference could be 30-40-100 times!!!)

LOD Complexity and resulting file size is, IMHO purely BAT thing in a sense that building we see in game are just LODS with textures made of rendered building applied to them, naturally the more complex the LOD is the more texture files are needed to cover it.

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