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boformer

Modular Park with Red Gravel Paths

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I took a short break from learning and work and made this park. I noticed that there is a lack of "neutral" park assets, so I made a modular one that fits into every city.

I learned how to use the Skin Modifier and the Texture Paint mode in Blender. The Skin modifier is the perfect tool for pathways, trees and other things made of "bones". The texture painting mode rapidly speeds up and improves the creation of seamless textures and helped me to save a lot of space on the UV Map. My initial plan was the addition of a small pond, that why there is still some grass and water on the texture:

Unbenannt.thumb.PNG.0b5e75fdbaaad0278b06

The extra faces in the middle if the pathways are used to create a small "ruined" area to remove the grass under the pathway (it would be bigger if the pathway mesh touched the ground).

Here are a few pictures:

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2016-03-05_00021.thumb.jpg.bf269dd9cc6d3

2016-03-05_00022.thumb.jpg.45f6e440f1a88

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This should come in handy.

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