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RVT Tarsealed Streets Not Working

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Hi. I've installed the mod above in a folder called "zzzzzzzz6____RVT Tarsealed Streets" so it can override the NAM, as stated in the read-me, however it does not override the streets in game. It does override the FLUPs for street, but no diagonals or dragable street. It does override the end of the street, the cul-de-sac part, but if it's more than 2 tiles long, then there'll be Maxis street. I've tried removing the TGN and NGN, both by MGB, along with my custom sidewalk and sidewalk override mods, but nothing seems to work. Any help would be great.

Thanks

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8 minutes ago, michae95l said:

"zzzzzzzz6____RVT Tarsealed Streets"

There's your problem. "zz" loads before "z_", if you don't change the default, z___RVT mods, it works just fine :).

8 minutes ago, michae95l said:

I've tried removing the TGN and NGN, both by MGB

Both these mods are designed to work with TSR and other street mods. You simply untick "Maxis Streets" when installing, that way it will contain no street textures and can safely load after such mods. This was very intentional on my part, precisely because I planned from the outset to support TGN variants of TSR - hopefully these will be released soon :).


Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    5 minutes ago, rsc204 said:

    There's your problem. "zz" loads before z_, if you don't change the default, z___RVT mods, it works just fine :).

    Both these mods are designed to work with TSR and other street mods. You simply untick "Maxis Streets" when installing, that way it will contain no street textures and can safely load after such mods. This was very intentional on my part, precisely because I planned from the outset to support TGN variants of TSR - hopefully these will be released soon :).

    Aaand... It worked. Duh! What a rookie's error. Anyway Thanks for the help!

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