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Transistor X

FSH files?

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I am trying to input my FSH files with the ilive reader, but either two things happen: 1, it gives me an error, 2, it doesn't appear in game.

Anyone know how to fix this? Or is it something I'm not doing?

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A common mistake here would be the textures having the group ID 1ABE787D for network textures, when it should be 0986135E for Lot Textures.

There are easier ways to get textures into DATs, what format are you working with creating textures? Also what application are you using to make FSH files? If the ID isn't the problem, I can help you better if I know how you are working.


Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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  • Original Poster
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    I use Adobe image ready to draw the graphics, and i use GoFSH to create the FSH files . My input method is just replace the FSH file that i am editing.

    I'll try the group id.

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    how do you change the group ID? I have my FSH file as a plugin (just a dat file) that had the FSH file and the DIR file in the dat file.

    i am trying to replace the moving van with... well you'll find out if works.

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    OK, so it sounds like you are replacing the texture for an existing automata model?

    If you import a FSH file into the reader using the Insert File commands, it will not ID the texture automatically, unless you have a file ending in .FSH.TGI which contains the ID. There is an easy solution though, if you follow this procedure:

    • First make sure the original FSH files are left in the DAT.
    • Import the new/modified FSH file.
    • Note the three columns Type Group and Instance - that's the ID of the files in the DAT.
      Automata textures are network textures, as such they must have the Type and Group ID 0x7ab50e44 and 0x1abe787d respectively.
    • Highlight the original texture with the correct ID, right click and select "Copy Entry ID".
    • Highlight the new texture you want to ID, right click and select "Paste Entry ID".
    • You might need to click the new FSH line before it appears to update. Having verified the ID matches the old texture, then you can delete the old one.
    • Save your DAT/Test.

    If you are certain the ID of the new texture is correct, but still find you have troubles, report back and we'll go from here.


    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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