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kaan kano

Why are my all demand types are bottom ?

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Hello All,

 

While I was building my city I never get all demand types are comlpletely at bottom.

I managed my city to 300k easily but suddenly all demand got zero. I have schools, police and fire departments and thousand of parks. Also I used nam traffic controller and increased capacity of roads. I have 4 neighbour city but they are not very big. Should I add more cities to my region ?

 

Any help is welcome ! Please advice me basically.

 

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Some other thoughts you could look into are:

Garbage - is garbage building up in your city?

Hospitals - Do you have good healthcare coverage?

Water - Do all buildings show having access to water?

Are your schools, police, fire and parks fully funded?

Have you built all available awards in your city?

How is the demand in you other cities?  Demand is region wide, so somewhere you have an imbalance in demand.  You could try to start other cities in the region and see if that will create enough demand to offset the negative demand in your other city. 

Also, try to remember what changes you may have made to your city or region right before the demand went negative.  This may give you a clue as how to reverse the trend.

 

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All good stuff but remember that neighbour connections are needed to spread the demand.  It is not done by telepathy.


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it looks to me like you don't have enough midtown to support your downtown. 

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All demand types "suddenly" turning negative? Rather sounds you have hit some demand cap (eg for CO$$/CO$$$). Or you may have just exceeded the residents' (and businesses?) population limit, which requires a reduction of your tax rate . Here is a table showing the "neutral" tax rate, as a function of "city population" (not sure if this includes the C and I population too - i think it does):

Neutral tax rate + demand question

So the neutral tax rate for your city should be 8.9% or 8.8%. If you have left your tax rates unchanged to 9.0%, set them all to 8.8% (except for the demand types you want to tax-out - usually I-D - which you should set high, eg above 10%). The effect of reduced tax rates on demand(s) may take more than 6 game-months to materialize. If you have already set them lower than the neutral rate, consider raising them a little, but only after demand finally gets positive.

I see you also have a lot of unsatisfied CS$ demand. Don't snub this demand type, instead turn it to development. It will provide lots of low-paid jobs (R$), and this will help improve R$ demand. If you educate this new (?) workforce (elem+high schools & libraries locally, college/university + museum for the city), a new educated workforce will be created, and CO$$/CO$$$ demand will rise again, which will drive R demand and population up, and this in turn the CS sector. CS$ is preferable to I-D cause it doesn't pollute and consumes very little power. I would say exhaust all CS$ demand, before zoning for more industry. And it doesn't really take up much space. There are some 1x3 and 1x2 (ingame) high-density CS$ lots, with some 140-180 jobs; this is actually about half of the jobs (for the space used) offered by the tallest CO$$$ skyscrapers. You can even grow them in this city tile, the space requited is so little.

Aaah, and sorry, but adding more neighbors won't increase demand in any way. Check your caps status and taxes instead.

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    Thank you all for your comments. Cogeo's suggestion seems very logical I will try that. My taxes was around 9,7 I think that was the problem. If can handle budget I think it will be fine :)

     

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