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Von F.

RRW Wealthification

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Okay, so I recently updated my rail network with the RRW included in the new NAM and as a rail lover I truly enjoy the increased flexibility it has over maxis rail - praise goes to NAM team for their endless efforts.

Nevertheless, I'm a bit bugged by a little cosmetic problem, that is wealthification. Basically, I'd like to have different rail textures and sidewalk to show in my high density zones and so far I figured out how to trigger the sidewalks when zoning hd which is good, but can't find how to change the rail texture itself. 

I gather this is probably because the RRW has some model-based bits thus wealthification/texture modification wouldn't work the same way.

The only workaround I could find is to use T21s and "cover" the hd-zoned parts of the network with props but the result isn't very satisfying - unless land under the network is perfectly flat - which almost never happens of course.

I have a hunch that some other possibility can be exploited to fix this... Anyone can shed the light?

Thanx

 

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By and large, heavy rail doesn't have "wealthification" effects as it rolls through a city in the real world.  There are no cosmetic improvements; just the ballasted roadbed, ties, and rails.  The best you can usually hope for is a sidewalk crossing alongside a street/road/avenue crossing.

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