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simlacroix

City stucked in 405,000 and 0 RCI demand

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Hello all,

             I just started playing SC4000 rush hour a few months ago, I read most info here before starting and all your advices helped a lot, however, Victoria is my first big city, I haven't passed over 300,000 CAP at any other city, I try as a rule to avoid any pollution by keeping industrial areas in other cities and keeping them well connected at the same time, I've been playing several cities by stages so they could grow altogether and feed each other as you can see in the pictures I took, once I realized I could it all well I downloaded NAM and several other plugins, mostly with jobs, the trouble is that Victoria is not growning anymore, there are jobs, they don't leave them, I even plop the buildings with jobs but they are not abandoned. I placed parks, landmarks and still, several years with no change on that regards, any advice? This is my biggest city so far, I read he had the same issues but for what I read, noone could actually solved it so here I am.

Also, does anyone know why the roads appear all black unless I reconnect them again by placing new roads/rails on top of the previous one after I installed the NAM. Thanks in advance.

Victoria 1.jpg

Victoria 2.jpg


"Ma fin est mon commencement, et mon commencement ma fin".

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Maybe I might have an answer and maybe I don't. First off do you have the Opera House fix if not you'll need that to get past the population cap you are hitting. Now if you have that already then check it to make sure you have it kept up and properly funded. Without the Opera house mod you will notice that it doesn't give you an option to change the funding from the original version that Maxis hand out in the game originally. Believe it or not that will put everything at a stand still. Another is that your airport is not directly connected to your commerce. you have it far away and there is a article on this in the forums on here or at scdevotion and at the moment I can't remember which one but I want to say I saw here. Even though you might have industry in your other tiles ( towns/cities) you still need a certain amount in your present city at the size of 400k. How is your education level in your city also? Does it warrant you cutting out Dirty industry for high tech? There is a balance you have to maintain by the way through your whole region. There are several other things that will break caps for industry, commercial as well as residential and one thing that might help with your industry is putting a seaport down to help with that. Technically though the only time I had this problem from what I can remember was when I didn't have the Opera house Fix. I had hit 350k population and then everything started dying. Once I researched and found out about that and added it in. My city took off like a rocket. Also if you don't have it get the spaceport fix as well to help with another cap bust and high-tech industry fix also. Here are the links to them:

https://community.simtropolis.com/files/file/21342-opera-house-fix/

https://community.simtropolis.com/files/file/27340-space-port-fix-mod/

https://community.simtropolis.com/files/file/22771-ih-missing-jobs-fix-update/

 

 


  Edited by jlt122  
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    Ok, first of all, I'd kiss you should I had the chance for I didn't have the mod although I read it and it worked. :ohyes: The RCI charts seems to be still down but it came to life as soon as I fixed that, I took the chance and installed all three mods to avoid further issues, I'd take the advice on the airport but I want to avoid the pollution, now, when it comes to high-tech I have a higher amount of them than dirty one, is that wrong? I keep placing trees in the area to keep the pollution rates low, that worked so far. And yes, most of my working seems in the industrial area come from the residential areas than from other cities, there are just 2 other cities in the mainland, the other ones are crossing the river/lake.

    One final questions, how do I get rid of the black lines on the main map everytime I make changes, that started once I downloaded the NAM, do you have any ideas? Thanks in advance.

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    "Ma fin est mon commencement, et mon commencement ma fin".

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    One final questions, how do I get rid of the black lines on the main map everytime I make changes, that started once I downloaded the NAM, do you have any ideas? Thanks in advance.

    This is a quirk with the RHW regional transport map mod that comes with the NAM which allows for RHW to be displayed on the transport map. To prevent all the roads from being black on a city tile, you have to open up a data view (doesn't matter which) while in your city and when you save, the tile on the regional transport map view should appear properly.

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    There is one more fix (at least) you should get.  It is called 'Crime doesnt pay" [sic] and fixes the range of the police operations.  I'll try to get you a reference, but there has been trouble with the STEX search.  And here it is (I nearly gave up): https://community.simtropolis.com/files/file/21339-crime-doesnt-pay/

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    Ok, first of all, I'd kiss you should I had the chance for I didn't have the mod although I read it and it worked. :ohyes: The RCI charts seems to be still down but it came to life as soon as I fixed that, I took the chance and installed all three mods to avoid further issues, I'd take the advice on the airport but I want to avoid the pollution, now, when it comes to high-tech I have a higher amount of them than dirty one, is that wrong?

     

    You are welcomed and I am glad it helped you. As for your industry it isn't wrong to have more of the high tech than dirty. that should be expected if your education level of the population is high. Quite normal to have truthfully.  It is still good though to have dirty in there if you have a good number of $ & $$ residence. They need some place to work too besides being janitors in a office building. :) Nonny posted up the "crime doesn't pay" fix. Get that one also it will help you greatly. Have fun with your city Simlacroix and keep up the great work!

     

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    One final questions, how do I get rid of the black lines on the main map everytime I make changes, that started once I downloaded the NAM, do you have any ideas? Thanks in advance.

    This is a quirk with the RHW regional transport map mod that comes with the NAM which allows for RHW to be displayed on the transport map. To prevent all the roads from being black on a city tile, you have to open up a data view (doesn't matter which) while in your city and when you save, the tile on the regional transport map view should appear properly.

    Yayy, that worked!

    Now, it's stucked again. I don't know how to improve it, the opera is fixed, as one user said is a bit difficult to get over 450,000, I keep increasing the education and yes, high tech means they can get those jobs for they have the skills to do them. I'll keep trying, and yes, took all your advices, moved the airport to be just in the middle of the industrial and commercial areas, let's hope this works.


      Edited by simlacroix  

    "Ma fin est mon commencement, et mon commencement ma fin".

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    If you are not playing adjacent cities with neighbour connections, you should do so.  Deluxe profits considerably from regional play.  Think of your region as one big city with departmental budgets.

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    Beware: Emancipated user.  No Windoze for me.
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    If you always do what you've always done, you'll mostly get what you've always got.
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    Just saw this.

    If you are still having the demand problem, I can think of three possible causes:

    - Excessive taxation. The neutral tax rate depends on the city size (population?). See the neutral tax rates here, and read the post too. As mentioned, I'm not sure whether "Population" refers to the residential population, or the total one (which sounds more reasonable to me). So your city's "population" would be around 800,000, and the neutral tax rate at 8.7% (never made the script fix, so I can't verify this). Setting taxes for a certain development type above the neutral rate will cause demand for the type to drop below the level suggested by the city's pop, jobs, wealth, and education status, even to turn negative. So check your tax rates es and set them no higher than the neutral level, for all development types (except for those you want to "tax out", typically I-D, which you should set to at least 10%). You may even consider setting them somewhat lower, to trigger demand, but don't overdo, maybe just 0.1-0.2 lower. If you had set them far less than the neutral rate, this may have caused some overgrowth, but I would suggest not increasing them, before demand picks up again. It can take more than 6 game-months, for the effect of lower taxes on demand to show up.

    - Hitting Caps. Install the Census Repository mod (link in the dependencies), it will tell you about your caps status. If you have hit, or are close to hitting a cap, take cap-raising measures, like parks and several rewards (farmer's market, churches, cemeteries, etc) for R, neighbor connections, airports and rewards (convention centre etc) for C.

    - Lack of low-income (yes!) jobs and/or workforce, and/or aging population. Don't snub R$ residents and CS$ shops, and don't tax them out They can provide you with young and uneducated workforce, and the amount of jobs you can create in CS$ is huge, without taking up really much space (try getting those 1x3 and 1x2 CS$ shops with some 150 jobs - the per tile density is actually very high), and without polluting or consuming lots of power, like industry. Industry won't get you far, even I-HT takes up a lot of space and your educated sims can very well work in CO$$$ and CO$$ instead. These shops can support a large workforce, which you will have to educate. If you have full educational coverage (elem & high schools & libraries locally - even for R$ neighborhoods), college/university and museum citywide (and the opera of course) you will see the EQ rising fast, and CO demand picking up again, even on a month-to-month basis. Tip: use high-capacity schools and play with the sliders, so that the bill remains affordable. Bus funding can even be set to zero, the radius is still large enough.

    As for the I-HT fix (you already have such development), read this thread, to install it properly.

    Hope this helps

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    You were right, that was it, the taxes were really high, this games puzzles me sometimes, once I solve one riddle I got caught into the next one, to be honest I do more budgets here than a city design that's pretty much the main reason to play SC4, said that, I know the whole thing is citydesigning for real, not just placing landmarks, ploppables et al, I do thank you a lot, just one final questions, is there any list as well for industrial and commercial? Thanks.


    "Ma fin est mon commencement, et mon commencement ma fin".

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    I have a tax policy that might help you.  I start at default.  At year 4 I drop I-Ag tax to 7% and set I-D tax permanently to 20%.  This harvests the I-D as they convert to I-M slowly over time.  As the game progresses, if the profit becomes excessive, I drop all the other tax rates by half a point each time I notice this.  I do not go below 6%.

    I use the moolah command to increase the treasury during periods of intense development as a grant in aid.  When the city recovers and has the cash, I use moolah to withdraw the same amount from the treasury.

    It is good policy to keep your city in the black, and you should not be shy about doing so.

    I avoid early unwanted R$$$ mansions by zoning only 2 x 1 low density residential lots.  A mansion needs at least a 3 x 3 and these cannot be consolidated from back to back 2 x 1's.  This means manual zoning, but what the heck -- this is a leisure time game not a high tension race.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

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    Thanks a lot, everything finally works fine. :party:


    "Ma fin est mon commencement, et mon commencement ma fin".

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