Jump to content
Sign In to follow this  
bien1500

A slight mishap, also not sure where to put this

2 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

I've installed the BSC Parks set over Sudden Valley and I've come across this interesting thing:
7c24569447.jpg
b0e5dc33d0.jpg
I assume SV changes the grass texture, creating an effect as elaborated in the pictures above. The grass texture used in the paths is no longer the same as the empty space texture, which ruins the effect of a uniform parkway.

This leads me to two questions:
Is there a fix for this available?
If not, how do I fix it?

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

It looks like you are using the Base Texture replacer that comes with the Sudden Valley terrain mod? This replaces the basic grass textures but the path textures are actually overlays, rather than one texture there are many all of which were designed to blend into the grass that's now changed.

 

I managed to cover such equivalent textures for Paengs Park paths when I created my

 

I'm hoping I will be able to support the BSC parks one day too in an update, it's just there are far more textures and they are not so easy to group together as those in Paengs parks, not using BSC parks myself it's a bit of work to try and ensure I've tracked them all down before release, but it should come eventually.

 

In the meantime, if you remove the file SV Base Textures.DAT from the Sudden Valley terrain mod everything will match up again, only with the original Maxis Grass.

  • Like 2

Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

Share this post


Link to post
Share on other sites

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

Sign In to follow this  

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections