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I have modeled a building with lots of windows and I was wondering which texture map I use to get reflections.

I want the windows to reflect completely without transparency.

Could you also mention the suffix e.g (_d)

 

Apologies in advance if there is another thread on this.

(I pretty sure there isn't)

 

Thank you for your help.

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same like me too. I wonder. what kind texture for that reflection.

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The reflection map must have the suffix _s

 

It stand for "specular".

 

If your model's name when you import it into the asset editor is "yourmodel.fbx", then your map should be named "yourmodel_s.jpg" (or png or gif...)

 

White pixels will be 100% reflective and black 0%.

 

Like all other maps it must have a size in powers of 2 (128 256 512 1024...)

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