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Dominik15

Faulty plugin

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Hello,

on my streets are constantly generates this object is probably some animals in the corral. Does anyone know how this object appoints I was able to erase the plugin?

 

65Lhota_Nov._7_361427206.jpg

 

 

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Well, this looks like you are using a tree mod that relies - among others - on one tree prop that happens to have the same IID as the prop you are seeing (which is probably part of some dependency pack in your plugins).

 

Which tree mod are you using, and do you have any idea where that prop could come from? I don't recognise it. AFAIR, gascooker, PEG, and jestarr have made some cattle-related stuff, but this may be someone else's work that I'm not familiar with.

 

Without knowing more, you could try moving out some dependency packs temporarily and checking whether the wrong prop is still being displayed. Theoretically, if you caught the correct prop pack, the game should only find the tree it is supposed to display there.

 

The problem is that this prop may also be part of an upload - maybe a rural freight station, a farm, anything... this is why any clue you can give about both the tree mod (and the trees you are using) and the offending prop would be helpful.


-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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If it's from Pegasus (PEG) and related to cattle (i.e., farming in a wider sense), then it may be part of the SimPeg Agriculture Mod, SPAM in short. You wouldn't happen to be using that?


-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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You may be in a position where the keys are being overridden in the wrong order and you may have to change the loading order of your plugins.  There are several discussions on this subject, but the main thing to know is that loading happens in more or less lexical order.  To create a high order folder that will load last start the name with zz____  That's four underbars.

 

Any plugins in such a folder will load at the end, and anything they override should survive.

 

Here is the end of my Plugins folder:

 

├── z__Reskins
├── zz___SPAM
├── zz____Wanderers
├── ZZZ-MTP
├── ZZZ PEG Facelift Mods
├── zzz_SAMTransitions
├── zzz_terrainmod
└── ZZZZ_PEG SEAPORTS
 


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
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"We have met the enemy, and he is us" - Walt Kelly

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^ This is true, but in the case of an IID conflict (which I suspect this is), reversing the loading order for the two conflicting items would only result in trees popping up where cattle is supposed to be. It wouldn't get rid of the underlying conflict, though - assuming it is a conflict as I suspect. Then again, it may actually be a workaround because I can imagine that this cattle-related prop won't be used very often (maybe not at all, if Dominik doesn't play rural stuff).


-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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Sounds like a job for Rivit's Datanode.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

Come join us at the Moose Factory

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